fuseMode.ts 7.6 KB

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  1. import { SDK, SceneModel, ModelAttrRange } from "../sdk";
  2. import { toRaw, watch, reactive, ref } from "vue";
  3. import { custom, getResource } from "@/env";
  4. import {
  5. diffArrayChange,
  6. shallowWatchArray,
  7. arrayChildEffectScope,
  8. showLoad,
  9. hideLoad,
  10. deepIsRevise,
  11. round,
  12. } from "@/utils";
  13. import {
  14. dynamicAddedModelIds,
  15. fuseModels,
  16. getFuseModelShowVariable,
  17. SceneType,
  18. SceneStatus,
  19. FuseModel,
  20. FuseModels,
  21. } from "@/store";
  22. import { currentLayout, RoutesName } from "@/router";
  23. import { isUnSet, unSet } from "@/utils/unset";
  24. // -----------------模型关联--------------------
  25. export const modelRange: ModelAttrRange = {
  26. opacityRange: { min: 0, max: 100, step: 0.1 },
  27. bottomRange: { min: -30, max: 70, step: 0.1 },
  28. scaleRange: { min: 0.1, max: 200, step: 0.1 },
  29. };
  30. export const sceneModelMap = reactive(new Map<FuseModel, SceneModel>());
  31. export const getSceneModel = (model?: FuseModel | null) =>
  32. model && sceneModelMap.get(toRaw(model));
  33. export const getFuseModel = (model?: SceneModel | null) => {
  34. if (!model) return null;
  35. for (const [k, v] of sceneModelMap.entries()) {
  36. if (toRaw(v) === toRaw(model)) {
  37. return k;
  38. }
  39. }
  40. };
  41. const setModels = (sdk: SDK, models: FuseModels, oldModels: FuseModels) => {
  42. const { added, deleted } = diffArrayChange(models, oldModels);
  43. for (const item of added) {
  44. if (getSceneModel(item)) {
  45. continue;
  46. }
  47. if (item.status !== SceneStatus.SUCCESS) {
  48. item.error = true;
  49. item.loaded = true;
  50. continue;
  51. }
  52. const itemRaw = toRaw(item);
  53. let sceneModel: SceneModel;
  54. try {
  55. sceneModel = sdk.addModel({
  56. ...itemRaw,
  57. ...modelRange,
  58. mode: RoutesName.signModel === currentLayout.value! ? "single" : "many",
  59. isDynamicAdded: dynamicAddedModelIds.value.some(
  60. (id) => itemRaw.id === id
  61. ),
  62. type: [SceneType.SWSS, SceneType.SWYDSS].includes(item.type)
  63. ? "laser"
  64. : item.modelType,
  65. url: [SceneType.SWSS, SceneType.SWYDSS].includes(item.type)
  66. ? item.url
  67. : item.url && getResource(item.url),
  68. fromType: item.type,
  69. });
  70. } catch (e) {
  71. console.error("模型加载失败", e);
  72. item.error = true;
  73. return;
  74. }
  75. sceneModelMap.set(itemRaw, sceneModel);
  76. let changeId: NodeJS.Timeout;
  77. sceneModel.bus.on("transformChanged", (transform) => {
  78. clearTimeout(changeId);
  79. changeId = setTimeout(() => {
  80. transform = { ...transform };
  81. if (transform.rotation) {
  82. transform.rotation = {
  83. x: round(transform.rotation.x, 5),
  84. y: round(transform.rotation.y, 5),
  85. z: round(transform.rotation.z, 5),
  86. };
  87. }
  88. if (transform.position) {
  89. transform.position = {
  90. x: round(transform.position.x, 5),
  91. y: round(transform.position.y, 5),
  92. z: round(transform.position.z, 5),
  93. };
  94. }
  95. delete transform.bottom;
  96. // if (transform.bottom) {
  97. // transform.bottom = round(transform.bottom, 2)
  98. // }
  99. if (transform.scale) {
  100. transform.scale = round(transform.scale, 2);
  101. }
  102. const updateKeys = Object.keys(transform);
  103. const update: any = {};
  104. for (const key of updateKeys) {
  105. update[key] = (item as any)[key];
  106. }
  107. if (deepIsRevise(update, transform)) {
  108. unSet(() => Object.assign(item, transform));
  109. }
  110. }, 16);
  111. });
  112. sceneModel.bus.on("changeSelect", (select) => {
  113. unSet(() => {
  114. if (custom.showMode === "fuse") {
  115. if (custom.currentModel === item && !select) {
  116. custom.currentModel = null;
  117. } else if (custom.currentModel !== item && select) {
  118. custom.currentModel = item;
  119. }
  120. }
  121. });
  122. });
  123. showLoad();
  124. sceneModel.bus.on("loadDone", () => {
  125. item.loaded = true;
  126. hideLoad();
  127. });
  128. sceneModel.bus.on("loadError", () => {
  129. item.error = true;
  130. item.show = false;
  131. custom.showModelsMap.delete(item);
  132. hideLoad();
  133. });
  134. sceneModel.bus.on("loadProgress", (progress) => (item.progress = progress));
  135. }
  136. for (const item of deleted) {
  137. console.error("销毁", item);
  138. getSceneModel(item)?.destroy();
  139. sceneModelMap.delete(item);
  140. }
  141. };
  142. export const activeModel = (status: {
  143. showMode: "fuse" | "pano";
  144. active?: FuseModel;
  145. }) => {
  146. const oldStatus = {
  147. showMode: custom.showMode,
  148. active: custom.currentModel,
  149. };
  150. if (
  151. toRaw(status.active) === toRaw(oldStatus.active) &&
  152. status.showMode === oldStatus.showMode
  153. ) {
  154. return;
  155. }
  156. const model = status.active && getSceneModel(status.active)!;
  157. const oldModel = oldStatus.active && getSceneModel(oldStatus.active)!;
  158. if (oldModel) {
  159. oldModel.changeSelect(false);
  160. }
  161. if (model && status.active === oldStatus.active) {
  162. if (status.showMode === "pano") {
  163. model && model.flyInPano();
  164. } else {
  165. model && model.flyOutPano();
  166. }
  167. } else {
  168. if (oldStatus.showMode !== status.showMode) {
  169. if (oldStatus.showMode === "pano") {
  170. oldModel && oldModel.flyOutPano();
  171. }
  172. }
  173. if (status.showMode === "pano") {
  174. model && model.flyInPano();
  175. } else {
  176. console.log("select");
  177. }
  178. }
  179. setTimeout(() => {
  180. if (status.showMode !== "pano" && model) {
  181. model && model.changeSelect(true);
  182. }
  183. }, 35);
  184. custom.currentModel = status.active!;
  185. custom.showMode = status.showMode;
  186. };
  187. export const associationModels = (sdk: SDK) => {
  188. sdk.sceneBus.on("modeChange", (data) => {
  189. custom.showMode = data.mode;
  190. if (data.active) {
  191. custom.currentModel = getFuseModel(data.active)!;
  192. }
  193. });
  194. sdk.sceneBus.on("panoModelChange", (data) => {
  195. custom.showMode = "pano";
  196. custom.currentModel = getFuseModel(data)!;
  197. });
  198. const getModels = () =>
  199. fuseModels.value.filter(
  200. (model) => getSceneModel(model) || getFuseModelShowVariable(model).value
  201. );
  202. shallowWatchArray(getModels, (models, oldModels) => {
  203. setModels(sdk, models, oldModels);
  204. });
  205. arrayChildEffectScope(getModels, (item) => {
  206. const stopLoadedWatch = watch(
  207. () => item.loaded,
  208. (loaded) => {
  209. if (loaded) {
  210. const modelShow = getFuseModelShowVariable(item);
  211. watch(
  212. () => item.bottom,
  213. () => isUnSet || getSceneModel(item)?.changeBottom(item.bottom)
  214. // { immediate: true }
  215. );
  216. watch(
  217. () => item.opacity,
  218. () => isUnSet || getSceneModel(item)?.changeOpacity(item.opacity)
  219. // { immediate: true }
  220. );
  221. watch(
  222. () => item.scale,
  223. () => isUnSet || getSceneModel(item)?.changeScale(item.scale)
  224. // { immediate: true }
  225. );
  226. watch(
  227. () => item.position,
  228. () => {
  229. if (!isUnSet) {
  230. getSceneModel(item)?.changePosition(item.position);
  231. }
  232. }
  233. // { immediate: true }
  234. );
  235. watch(
  236. () => item.rotation,
  237. () => {
  238. if (!isUnSet) {
  239. getSceneModel(item)?.changeRotation(item.rotation);
  240. }
  241. }
  242. // { immediate: true }
  243. );
  244. watch(
  245. () => modelShow.value,
  246. () => {
  247. const sceneModel = getSceneModel(item);
  248. if (!isUnSet && sceneModel) {
  249. sceneModel.changeSelect(false);
  250. sceneModel.changeShow(modelShow.value);
  251. }
  252. },
  253. { immediate: true }
  254. );
  255. stopLoadedWatch();
  256. }
  257. }
  258. // { immediate: true }
  259. );
  260. });
  261. };