import mitt from 'mitt' import axios from 'axios' //{ axios } from '@/api' export const enter = (dom, isLocal) => { Potree.settings.isOfficial = true //标记为正式、非测试版本 //Potree.fileServer = axios Potree.settings.libsUrl = window.location.href.includes('http://localhost:5173/') ? '../lib/':'./lib/' //在深时本地版访问这个时是'./lib/',但本地调试是前者 Potree.settings.notAdditiveBlending = true const tagLimitDis = 8; Potree.settings.showCompass = true Potree.settings.compassDom = dom.querySelector('#direction') Potree.settings.maintainBtmZ = true //有离地高度,需要维持不变 let {THREE} = Potree.mergeEditStart(dom) let MergeEditor = viewer.modules.MergeEditor let sceneBus = mitt() MergeEditor.transformControls.pivotOnBottom = !!isLocal //中心点居于模型bound底部,因固定离地高度,旋转时旋转中心在地面上就不会变位置 viewer.addEventListener('camera_changed', e => { var camera = e.viewport.camera var pos = camera.position if (e.viewport.name == 'MainView') { sceneBus.emit('cameraChange', { x: pos.x, y: pos.y, z: pos.z, rotate: camera.rotation }) } }) viewer.addEventListener('webglError', e => { console.error('viewer webglError: ' + e) sceneBus.emit('webglError', { msg: e.msg }) }) window.THREE = THREE //isLocal = false let autoLoads = [] let readyToAddModel let maxLoadingCount = /* isLocal ? 1 : */2; //正在加载模型的最大数目 let sdk = { sceneBus, getPositionByScreen(pos2d, hopeModelId ){//通过屏幕坐标获取真实坐标 . hopeModelId: 如果指定了模型,优先返回hopeModelId上的intersect console.log('getPositionByScreen',hopeModelId) hopeModelId = null let worldPos, localPos, modelId, intersect let Handler = viewer.inputHandler let reGet = ()=>{//不使用当前鼠标所在位置的intersect,单独算 pos2d.clientX = pos2d.x pos2d.clientY = pos2d.y pos2d.onlyGetIntersect = true pos2d.whichPointcloud = true if(hopeModelId != void 0){//隐藏其他的模型 let models = MergeEditor.getAllObjects() models.forEach(model=>{ Potree.Utils.updateVisible(model, 'forPick', model.dataset_id == hopeModelId) }) } let intersect2 = Handler.onMouseMove(pos2d) if(hopeModelId != void 0){//恢复 let models = MergeEditor.getAllObjects() models.forEach(model=>{ Potree.Utils.updateVisible(model, 'forPick', true) }) } if(intersect2 && intersect2.location){ intersect = intersect2 } } if (pos2d && pos2d.inDrag) { reGet() } else { intersect = Handler.intersect if(intersect){ modelId = intersect.pointcloud ? intersect.pointcloud.dataset_id : intersect.object.dataset_id if(hopeModelId != void 0 && modelId != hopeModelId){ reGet() } } } if (intersect && intersect.location) { modelId = intersect.pointcloud ? intersect.pointcloud.dataset_id : intersect.object.dataset_id /* if(hopeModelId != void 0 && modelId != hopeModelId){ return null } */ worldPos = intersect.location.clone() localPos = Potree.Utils.datasetPosTransform({ toDataset: true, datasetId:modelId, position:worldPos }) } else return null return { worldPos, modelId, localPos } }, getScreenByPosition(pos3d, modelId, canShelter/* , disToCameraLimit */){//通过模型局部坐标获取屏幕坐标 let isLocal = modelId != void 0 pos3d = new THREE.Vector3().copy(pos3d) let worldPos = isLocal ? Potree.Utils.datasetPosTransform({ fromDataset: true, datasetId: modelId, position:pos3d}) : pos3d if(!worldPos)return if(canShelter){ if(viewer.inputHandler.ifBlockedByIntersect(worldPos, 0.1, true)) return {trueSide:false}; } var viewport = viewer.mainViewport var camera = viewport.camera var dom = viewer.renderArea if(tagLimitDis != void 0){ if(camera.position.distanceToSquared(worldPos) > Math.pow(tagLimitDis,2))return false } //console.log('getScreenByPoint ' + pos3d.toArray()) return Potree.Utils.getPos2d(worldPos, camera, dom, viewport) }, screenshot: (width, height) => { //截图 var {getImagePromise, finishPromise} = viewer.startScreenshot({ type: 'default',useRenderTarget:true}, width, height) var deferred = $.Deferred(); finishPromise.done(({dataUrl}) => { deferred.resolve(dataUrl) }) return deferred.promise() }, getPose() {//获取当前点位和朝向 const camera = viewer.scene.getActiveCamera() const target = viewer.scene.view.getPivot().clone() const position = viewer.scene.view.position.clone() //console.log('getPose',position, target) return { position, target } }, comeTo(o = {}) { //console.log('comeTo',o.position, o.target) //飞到某个点 if(o.modelId){ ['position','target'].forEach(e=>{ if(o[e]){ o[e] = Potree.Utils.datasetPosTransform({ fromDataset: true, datasetId: o.modelId, position:o[e]}) } }) } if(o.distance){ let position = o.target || o.position return viewer.focusOnObject({ position}, 'tag', null,{distance:o.distance} ).promise } let deferred = $.Deferred() viewer.scene.view.setView($.extend({},o, { duration: o.dur, callback:()=>{ o.callback && o.callback() deferred.resolve(true) } })) return deferred.promise() }, /* getPose(o={}) { //获取相对于第一个数据集的初始画面。(当数据集校准后,如果初始画面设置在被修改的数据集上,且该数据集非初始数据集的话,还是会偏移的) var deferred = o.deferred || $.Deferred(); console.log('getPose') if(viewer.mainViewport.view.isFlying()){ let f = ()=>{ this.getPose(o) viewer.mainViewport.view.removeEventListener('flyingDone', f) } viewer.mainViewport.view.addEventListener('flyingDone', f) //once o.deferred = deferred return deferred.promise() } var camera = viewer.scene.getActiveCamera() var rotation = camera.rotation var pos_In_dataset = Potree.Utils.datasetPosTransform({ toDataset: true, position: camera.position.clone(), datasetId: Potree.settings.originDatasetId }) var rot_In_dataset = Potree.Utils.datasetRotTransform({ toDataset: true, rotation, getRotation: true, datasetId: Potree.settings.originDatasetId }) //拿第一个数据集 var view = viewer.scene.view.clone() view.rotation = rot_In_dataset //获取yaw pitch var pose = { //displayMode: Potree.settings.displayMode, position: pos_In_dataset, yaw: view.yaw, pitch: view.pitch, displayMode : Potree.settings.displayMode, panoSid: viewer.images360.currentPano.sid } //return pose setTimeout(()=>{ deferred.resolve(pose) console.log('getPose resolve',pose) },1) return deferred.promise() }, setPose(o = {}, duration=0) { //设置相机位置和朝向 var deferred = o.deferred || $.Deferred(); console.warn('setPose 初始画面', o) var quaternion let view = viewer.scene.view.clone() if(viewer.mainViewport.view.isFlying()){ let f = ()=>{ this.setPose(o, duration) viewer.mainViewport.view.removeEventListener('flyingDone', f) } viewer.mainViewport.view.addEventListener('flyingDone', f) //once o.deferred = deferred return deferred.promise() } var getQuaternion = ()=>{ view.pitch = o.pitch view.yaw = o.yaw quaternion = Potree.Utils.datasetRotTransform({ fromDataset: true, rotation: view.rotation, getQuaternion: true, datasetId: Potree.settings.originDatasetId }) //拿第一个数据集 } viewer.images360.cancelFlyToPano()//防止旧的在之后继续执行 let pano if(o.panoSid != void 0){//好像都不存这个 pano = viewer.images360.panos.find(e=>e.sid == o.panoSid) if(pano == void 0)return deferred.reject('没有找到该panoSid').promise() getQuaternion() viewer.images360.flyToPano({pano, duration, quaternion},()=>{ deferred.resolve() }) }else{ if(Potree.settings.displayMode == 'showPanos'){ return deferred.reject('全景模式下不允许设置位置').promise() } let position = Potree.Utils.datasetPosTransform({ fromDataset: true, position: o.position, datasetId: Potree.settings.originDatasetId }) //view.position.copy(position) getQuaternion() pano = viewer.images360.panos.find(e=>Potree.math.closeTo(e.position, position)) if(pano){//如果原来在某pano上最好也使currentPano为此pano,否则isAtPano会返回false viewer.images360.flyToPano({pano, duration, quaternion},()=>{ deferred.resolve() }) }else{ viewer.scene.view.setView({position,quaternion,duration, callback:()=>{ //setTimeout(()=>{ deferred.resolve() console.log('setPose resolve') //},1) } }) viewer.mapViewer.moveTo(position, null, duration) //初始位置在地图居中 } } return deferred.promise() }, */ enterSceneGuide(pathArr){//导览 (不需要修改参数) let editor = viewer.modules.CamAniEditor console.log('pathArr',pathArr) /* type SceneGuidec = { position: {x,y,z} target: {x,y,z} time: number speed: number //没用到 } */ //console.log('enterSceneGuide',pathArr) let data = { duration: pathArr.slice(0,pathArr.length-1).reduce(function(total, currentValue ){return total+currentValue.time}, 0), //总时长(要去掉最后一个,因为已到终点,该点time无意义) points: pathArr, useDurSlice:true } let animation = editor.createAnimation(data) //注:最多只存在一条导览 let bus = mitt() //播放完成 animation.addEventListener('playDone', () => { bus.emit('playComplete') }) //切换点 animation.addEventListener('updateCurrentIndex', e => { bus.emit('changePoint', e.currentIndex + 1) }) return { bus, play() { MergeEditor.selectModel(null) animation.play() }, pause() { animation.pause() }, clear() { //删除 editor.removeAnimation(animation) }, } }, //[path1, paht2], { time, speed } calcPathInfo(paths, info){ //传入的time, speed仅有一个。返回完整的 time, speed //这一版的control似乎无法在某个位置上改变角度,位置和角度一般都是一起变的,所以先不增加单位更换功能。 let pos1 = new THREE.Vector3().copy(paths[0].position) let pos2 = new THREE.Vector3().copy(paths[1].position) let dis = pos1.distanceTo(pos2) if(info.time != void 0){ info.speed = dis / info.time }else{ info.time = dis / info.speed } return info }, //scaleRange: { min, max }, opacityRange: { min, max }, bottomRange: { min, max } }) addModel(props){ //props.url = Potree.resourcePath+'/models/1.glb' let bus = mitt() //console.log('addModel',props) props.isFirstLoad = props.bottom == void 0 //在编辑时用户添加的 if(props.opacity == void 0) props.opacity = 1 if(props.type == 'obj') props.type = 'glb' props.scale /= 100 if(props.rotation){ if(props.rotation._x == void 0 && props.rotation.x != void 0){ props.rotation = new THREE.Euler().setFromVector3(props.rotation) } } if(!props.isFirstLoad){ if(autoLoads.length == 0){ //首次加载 setTimeout(()=>{ let sizes = autoLoads.map(e=>e.size) console.log('需要请求加载的模型大小为', sizes, '总大小', sizes.reduce(function(total, currentValue ){ let current = parseFloat(currentValue) return total + ((typeof currentValue == 'number' || currentValue.includes('M')) ? current : current / 1024) }, 0)) readyToAddModel = true //准备开始加载 startLoad(autoLoads[0]) },30) } autoLoads.push(props) readyToAddModel = false }else{ readyToAddModel = true } let startLoad = (prop)=>{ //if(autoLoads.filter(e=>e.loaded).length>1)return console.log('取消加载', prop), prop.onError() //return prop.onError() Potree.addModel(prop, prop.done , prop.progressFun, prop.onError) prop.loading = true console.log('-------开始加载 id:', prop.id, 'title:', prop.title, ', filename:', getName(prop.url), prop ) } let spliceFromArr = (model,loaded)=>{ //let autoLoads.find() props.loadFinish = true props.loading = false if(loaded){ props.loaded = true props.model = model }else{ props.error = true } let haventLoad = autoLoads.filter(e=>!e.loading && !e.loadFinish); if( haventLoad[0]){ startLoad(haventLoad[0]) //this.addModel(autoLoads[0]) }else if(autoLoads.filter(e=>!e.loadFinish).length == 0 && autoLoads.filter(e=>e.loaded).length>0 && !props.isFirstLoad){//设置相机位置:当自动开始加载第一个模型时(其余的也跟着自动加载),等这批加载完后; let autoLoadsDone = autoLoads.filter(e=>e.loaded).map(e=>e.model) console. log('所有模型加载完毕') autoLoads.filter(e=>e.loaded && e.show).forEach(e=>e.model.visible = true) MergeEditor.focusOn(autoLoadsDone, 1000, true, true) autoLoads.length = 0 } } let model let done = (model_)=>{ model = model_ if(!props.isFirstLoad){ model.visible = false//先不显示,防止卡顿 } props.opacity < 100 && result.changeOpacity(props.opacity) model.addEventListener('changeSelect',(e)=>{ bus.emit('changeSelect',e.selected) }) let lastState={ } model.addEventListener('transformChanged',(e)=>{ //console.log('transformChanged',model.position,model.scale.x, model.rotation,model.btmHeight) let msg = {} if(!lastState.position || !model.position.equals(lastState.position)){ lastState.position = msg.position = model.position.clone() } if(!lastState.rotation || !model.rotation.equals(lastState.rotation)){ lastState.rotation = msg.rotation = model.rotation.clone() } if(lastState.scale == void 0 || model.scale.x * 100 != lastState.scale){ lastState.scale = msg.scale = model.scale.x * 100 } if(lastState.bottom == void 0 || model.btmHeight != lastState.bottom){ lastState.bottom = msg.bottom = model.btmHeight } msg = Potree.Common.CloneObject(msg) console.log(msg) bus.emit('transformChanged', msg ) }) spliceFromArr(model,true) bus.emit('loadDone') //console.log('loadDone' ) } let progressFun = (progress)=>{ bus.emit('loadProgress',progress) } let onError = function ( xhr ) { bus.emit('loadError', xhr) console.log('loadError!!!!!!!!!', getName(props.url), props.size, xhr) spliceFromArr(model,false) } props.done = done; props.progressFun = progressFun; props.onError = onError if(readyToAddModel){ if(autoLoads.filter(e=>e.loading).length