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@@ -44,7 +44,6 @@ export const enter = ({ dom, mapDom, isLocal, lonlat, scenes }) => {
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Potree.settings.tiles3DMaxMemory = 300 //稍微增加点
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Potree.settings.mergeTransCtlOnClick = true
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Potree.settings.canWalkThroughModel = true
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- Potree.config.view.near = 0.0001 //以防有的漫游场景模型缩放的很小(0.1%) 但似乎会造成z-fighting,不记得之前是否有过bug
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@@ -1408,7 +1407,21 @@ export const enter = ({ dom, mapDom, isLocal, lonlat, scenes }) => {
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}
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-
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+
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+
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+ /* updateCamNear(){
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+ let near = 0.0001, far = 0.1
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+
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+ Potree.config.view.near = 0.0001 //以防有的漫游场景模型缩放的很小(0.1%) 但似乎会造成z-fighting,不记得之前是否有过bug
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+
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+ if(Potree.settings.displayMode == 'showPanos'){
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+
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+
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+ }
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+
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+
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+
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+ } */
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function updateMap( ){
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