scene.ts 7.2 KB

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  1. import { relicsScenesFetch, updateRelicsScenePosNameFetch } from "@/request";
  2. import { computed, ref, watch } from "vue";
  3. import { Scene, ScenePoint } from "@/request/type";
  4. import { relics } from "./relics";
  5. import { DeviceType } from "./device";
  6. import { conversionFactory } from "@/helper/coord-transform";
  7. import { getTokenFetch } from "@/request";
  8. import {
  9. PolygonsPointAttrib,
  10. getWholeLineLinesByPointId,
  11. PolygonsAttrib,
  12. } from "drawing-board";
  13. import { getDrawingDetailFetch } from "@/request/drawing";
  14. export type { Scene, ScenePoint };
  15. export const scenes = ref<Scene[]>([]);
  16. export const scenePoints = computed(() =>
  17. scenes.value.reduce((t, scene) => {
  18. t.push(
  19. ...scene.scenePos.map((point) => ({
  20. ...point,
  21. cameraType: scene.cameraType,
  22. }))
  23. );
  24. return t;
  25. }, [] as ScenePoint[])
  26. );
  27. export const relicsId = computed(() => relics.value!.relicsId);
  28. // https://4dkankan.oss-cn-shenzhen.aliyuncs.com/scene_view_data/KJ-t-OgSx9XIrvNQ/images/panoramas/22.jpg?x-oss-process=image/resize,m_fixed,w_6144&171342528615
  29. export const getPointPano = (point: ScenePoint, tile = false) => {
  30. if (tile) {
  31. const fileNames = new Array(6).fill(0);
  32. return fileNames.map(
  33. (_, i) =>
  34. `https://4dkk.4dage.com/scene_view_data/${point.sceneCode}/images/tiles/4k/${point.uuid}_skybox${i}.jpg`
  35. );
  36. } else if (point.cameraType === DeviceType.VR) {
  37. if (point.sceneType === SceneType.VR) {
  38. return `https://4dkankan.oss-cn-shenzhen.aliyuncs.com/scene_view_data/${point.sceneCode}/images/panoramas/${point.uuid}.jpg`;
  39. } else {
  40. return `https://4dkk.4dage.com/scene_result_data/${point.sceneCode}/caches/images/${point.uuid}.jpg`
  41. }
  42. } else if (point.cameraType === DeviceType.CLUNT) {
  43. return `https://4dkk.4dage.com/scene_view_data/${point.sceneCode}/images/pan/high/${point.uuid}.jpg`;
  44. }
  45. };
  46. export const refreshScenes = async () => {
  47. const sscenes = await relicsScenesFetch(relicsId.value);
  48. scenes.value = sscenes.map((scene) => {
  49. const c = scene.controlPoint;
  50. let conversion: ReturnType<typeof conversionFactory> | null;
  51. let scenesTransform: {
  52. [key in string]: { translate: number[]; rotate: number };
  53. } = {};
  54. if (c) {
  55. c.status = 0;
  56. }
  57. if (
  58. c &&
  59. c.ageControlLocation1 &&
  60. c.ageControlLocation1.length &&
  61. c.status !== 0
  62. ) {
  63. conversion = conversionFactory(
  64. [c.ageControlLocation1, c.ageControlLocation2],
  65. [c.gpsControlCoordinate1, c.gpsControlCoordinate2]
  66. );
  67. scene.datasets.forEach((dataset) => {
  68. scenesTransform[dataset.sceneCode] = {
  69. translate: conversion!.toLocal(dataset.location),
  70. rotate: dataset.orientation,
  71. };
  72. });
  73. }
  74. return {
  75. ...scene,
  76. scenePos: scene.scenePos
  77. .sort((a, b) => a.index - b.index)
  78. .map((pos) => {
  79. let coord =
  80. scene.calcStatus !== SceneStatus.SUCCESS ? ([] as any) : pos.pos;
  81. if (conversion && scene.calcStatus === SceneStatus.SUCCESS) {
  82. let center = scenesTransform[pos.sceneCode]?.translate || [0, 0, 0];
  83. let rotate = scenesTransform[pos.sceneCode]?.rotate || 0;
  84. let [x, y, z] = pos.location;
  85. const cos = Math.cos(rotate);
  86. const sin = Math.sin(rotate);
  87. x = x * cos - y * sin + center[0];
  88. y = x * sin + y * cos + center[1];
  89. coord = conversion.toWGS84([x, y, z]);
  90. }
  91. return {
  92. ...pos,
  93. sceneType: scene.sceneSource,
  94. pos: coord,
  95. };
  96. }),
  97. };
  98. });
  99. await refreshBoardData();
  100. };
  101. export const updateScenePointName = async (point: ScenePoint) => {
  102. await updateRelicsScenePosNameFetch(point);
  103. relicsId.value && (await refreshScenes());
  104. };
  105. export const gotoScene = async (scene: Scene, edit = false) => {
  106. const params = new URLSearchParams();
  107. if (edit) {
  108. try {
  109. const res = await getTokenFetch(scene.sceneCode);
  110. params.set("token", (res as any).token);
  111. } catch {
  112. edit = false;
  113. }
  114. }
  115. params.set("lang", "zh");
  116. if (scene.sceneCode.startsWith("KJ")) {
  117. const qjURL = import.meta.env.VITE_QJ_URL;
  118. params.set("id", scene.sceneCode);
  119. // console.log('')
  120. window.open(`${qjURL}/${edit ? "edit" : "show"}.html?` + params.toString());
  121. } else {
  122. params.set("m", scene.sceneCode);
  123. window.open(`${import.meta.env.VITE_LASER_URL}/?` + params.toString());
  124. }
  125. };
  126. // 普通场景状态
  127. export enum SceneStatus {
  128. ERR = -1,
  129. RUN = 0,
  130. SUCCESS = 1,
  131. // DEL = 2,
  132. // ARCHIVE = 3,
  133. // RERUN = 4,
  134. }
  135. export enum SceneType {
  136. VR = 6,
  137. CLUNT = 5,
  138. MESH = 3
  139. }
  140. export const SceneTypeDesc: { [key in SceneType]: string } = {
  141. [SceneType.VR]: "全景VR",
  142. [SceneType.CLUNT]: "点云场景",
  143. [SceneType.MESH]: "mesh场景",
  144. };
  145. export const SceneStatusDesc: { [key in SceneStatus]: string } = {
  146. // [SceneStatus.DEL]: "场景被删",
  147. // [SceneStatus.ARCHIVE]: "封存",
  148. // [SceneStatus.RERUN]: "重新计算中",
  149. [SceneStatus.RUN]: "计算中",
  150. [SceneStatus.ERR]: "计算失败",
  151. [SceneStatus.SUCCESS]: "计算成功",
  152. };
  153. export const boardData = ref<PolygonsAttrib & { id: string }>();
  154. export const refreshBoardData = async () => {
  155. const res = await getDrawingDetailFetch(String(relicsId.value));
  156. const data = (res?.data || {
  157. points: [],
  158. polygons: [],
  159. lines: [],
  160. }) as PolygonsAttrib;
  161. boardData.value = {
  162. ...data,
  163. id: relicsId.value.toString(),
  164. };
  165. };
  166. const scenePosTransform = (scenes: Scene[]) => {
  167. const points: PolygonsPointAttrib[] = [];
  168. scenes.forEach((scene) => {
  169. if (scene.calcStatus !== SceneStatus.SUCCESS) {
  170. return;
  171. }
  172. scene.scenePos.forEach((pos) => {
  173. if (!pos.pos || pos.pos.length === 0) {
  174. return;
  175. }
  176. points.push({
  177. x: pos.pos[0],
  178. y: pos.pos[1],
  179. type: pos.type,
  180. title: pos.index
  181. ? pos.index + (pos.name ? "-" + pos.name : "")
  182. : pos.name,
  183. id: pos.id.toString(),
  184. rtk: true,
  185. });
  186. });
  187. });
  188. return points;
  189. };
  190. watch(
  191. () => ({ scenes: scenes.value, poyData: boardData.value }),
  192. ({ scenes, poyData }) => {
  193. if (!poyData) return;
  194. const points = scenePosTransform(scenes);
  195. const canDelPoint = (id: string) =>
  196. getWholeLineLinesByPointId(poyData, id).length === 0 &&
  197. !points.some(({ id: rtkId }) => id === rtkId);
  198. // 查看是否有多余的点,有则删除,出现原因是删除了场景
  199. for (let i = 0; i < poyData.points.length; i++) {
  200. if (canDelPoint(poyData.points[i].id)) {
  201. poyData.points.splice(i--, 1);
  202. }
  203. }
  204. // 将rtk点加入
  205. for (let i = 0; i < points.length; i++) {
  206. const ndx = poyData.points.findIndex(({ id }) => id === points[i].id);
  207. if (!~ndx) {
  208. poyData.points.push(points[i]);
  209. } else {
  210. poyData.points[ndx] = { ...points[i] };
  211. }
  212. }
  213. poyData.lines = poyData.lines.filter(
  214. (p) =>
  215. !p.pointIds.some(
  216. (id) => !poyData.points.some((point) => point.id === id)
  217. )
  218. );
  219. poyData.polygons.forEach((p) => {
  220. p.lineIds = p.lineIds.filter((lid) =>
  221. poyData.lines.some((l) => l.id === lid)
  222. );
  223. });
  224. console.log(poyData);
  225. },
  226. { immediate: true, flush: "sync" }
  227. );