scene.ts 6.5 KB

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  1. import { relicsScenesFetch, updateRelicsScenePosNameFetch } from "@/request";
  2. import { computed, ref, watch, watchEffect } from "vue";
  3. import { Scene, ScenePoint } from "@/request/type";
  4. import { gHeaders } from "@/request/state";
  5. import { relics } from "./relics";
  6. import { DeviceType, DeviceType as SceneType } from "./device";
  7. import { conversionFactory } from "@/helper/coord-transform";
  8. import { getTokenFetch } from "@/request";
  9. import {
  10. PolygonsPointAttrib,
  11. getWholeLineLinesByPointId,
  12. PolygonsAttrib,
  13. } from "drawing-board";
  14. import { getDrawingDetailFetch } from "@/request/drawing";
  15. export type { Scene, ScenePoint };
  16. export const scenes = ref<Scene[]>([]);
  17. export const scenePoints = computed(() =>
  18. scenes.value.reduce((t, scene) => {
  19. t.push(
  20. ...scene.scenePos.map((point) => ({
  21. ...point,
  22. cameraType: scene.cameraType,
  23. }))
  24. );
  25. return t;
  26. }, [] as ScenePoint[])
  27. );
  28. export const relicsId = computed(() => relics.value!.relicsId);
  29. // https://4dkankan.oss-cn-shenzhen.aliyuncs.com/scene_view_data/KJ-t-OgSx9XIrvNQ/images/panoramas/22.jpg?x-oss-process=image/resize,m_fixed,w_6144&171342528615
  30. export const getPointPano = (point: ScenePoint, tile = false) => {
  31. if (tile) {
  32. const fileNames = new Array(6).fill(0);
  33. return fileNames.map(
  34. (_, i) =>
  35. `https://4dkk.4dage.com/scene_view_data/${point.sceneCode}/images/tiles/4k/${point.uuid}_skybox${i}.jpg`
  36. );
  37. } else if (point.cameraType === DeviceType.VR) {
  38. return `https://4dkankan.oss-cn-shenzhen.aliyuncs.com/scene_view_data/${point.sceneCode}/images/panoramas/${point.uuid}.jpg`;
  39. } else if (point.cameraType === DeviceType.CLUNT) {
  40. return `https://4dkk.4dage.com/scene_view_data/${point.sceneCode}/images/pan/high/${point.uuid}.jpg`;
  41. }
  42. };
  43. export const refreshScenes = async () => {
  44. const sscenes = await relicsScenesFetch(relicsId.value);
  45. scenes.value = sscenes.map((scene) => {
  46. const c = scene.controlPoint;
  47. let conversion: ReturnType<typeof conversionFactory> | null;
  48. let scenesTransform: {
  49. [key in string]: { translate: number[]; rotate: number };
  50. } = {};
  51. if (c) {
  52. c.status = 0;
  53. }
  54. if (
  55. c &&
  56. c.ageControlLocation1 &&
  57. c.ageControlLocation1.length &&
  58. c.status !== 0
  59. ) {
  60. conversion = conversionFactory(
  61. [c.ageControlLocation1, c.ageControlLocation2],
  62. [c.gpsControlCoordinate1, c.gpsControlCoordinate2]
  63. );
  64. scene.datasets.forEach((dataset) => {
  65. scenesTransform[dataset.sceneCode] = {
  66. translate: conversion!.toLocal(dataset.location),
  67. rotate: dataset.orientation,
  68. };
  69. });
  70. }
  71. return {
  72. ...scene,
  73. scenePos: scene.scenePos
  74. .sort((a, b) => a.index - b.index)
  75. .map((pos) => {
  76. let coord =
  77. scene.calcStatus !== SceneStatus.SUCCESS ? ([] as any) : pos.pos;
  78. if (conversion && scene.calcStatus === SceneStatus.SUCCESS) {
  79. let center = scenesTransform[pos.sceneCode]?.translate || [0, 0, 0];
  80. let rotate = scenesTransform[pos.sceneCode]?.rotate || 0;
  81. let [x, y, z] = pos.location;
  82. console.log(pos.location);
  83. const cos = Math.cos(rotate);
  84. const sin = Math.sin(rotate);
  85. x = x * cos - y * sin + center[0];
  86. y = x * sin + y * cos + center[1];
  87. coord = conversion.toWGS84([x, y, z]);
  88. }
  89. return {
  90. ...pos,
  91. pos: coord,
  92. };
  93. }),
  94. };
  95. });
  96. await refreshBoardData();
  97. };
  98. export const updateScenePointName = async (
  99. point: ScenePoint,
  100. newName: string
  101. ) => {
  102. await updateRelicsScenePosNameFetch(point.id, newName);
  103. relicsId.value && (await refreshScenes());
  104. };
  105. export const gotoScene = async (scene: Scene, edit = false) => {
  106. const params = new URLSearchParams();
  107. if (edit) {
  108. params.set("token", gHeaders.token);
  109. }
  110. params.set("lang", "zh");
  111. if (scene.sceneCode.startsWith("KJ")) {
  112. params.set("id", scene.sceneCode);
  113. const qjURL = import.meta.env.VITE_QJ_URL;
  114. const res = await getTokenFetch(scene.sceneCode);
  115. params.set("token", (res as any).token);
  116. // console.log('')
  117. window.open(`${qjURL}/${edit ? "edit" : "show"}.html?` + params.toString());
  118. } else {
  119. params.set("m", scene.sceneCode);
  120. window.open(`${import.meta.env.VITE_LASER_URL}/?` + params.toString());
  121. }
  122. };
  123. // 普通场景状态
  124. export enum SceneStatus {
  125. ERR = -1,
  126. RUN = 0,
  127. SUCCESS = 1,
  128. // DEL = 2,
  129. // ARCHIVE = 3,
  130. // RERUN = 4,
  131. }
  132. export { SceneType };
  133. export const SceneTypeDesc: { [key in SceneType]: string } = {
  134. [SceneType.VR]: "全景VR",
  135. [SceneType.CLUNT]: "点云场景",
  136. };
  137. export const SceneStatusDesc: { [key in SceneStatus]: string } = {
  138. // [SceneStatus.DEL]: "场景被删",
  139. // [SceneStatus.ARCHIVE]: "封存",
  140. // [SceneStatus.RERUN]: "重新计算中",
  141. [SceneStatus.RUN]: "计算中",
  142. [SceneStatus.ERR]: "计算失败",
  143. [SceneStatus.SUCCESS]: "计算成功",
  144. };
  145. export const boardData = ref<PolygonsAttrib & { id: string }>();
  146. export const refreshBoardData = async () => {
  147. const data = (await getDrawingDetailFetch(String(relicsId.value)))
  148. .data as PolygonsAttrib;
  149. boardData.value = {
  150. ...data,
  151. id: relicsId.value.toString(),
  152. };
  153. };
  154. const scenePosTransform = (scenes: Scene[]) => {
  155. const points: PolygonsPointAttrib[] = [];
  156. scenes.forEach((scene) => {
  157. if (scene.calcStatus !== SceneStatus.SUCCESS) {
  158. return;
  159. }
  160. scene.scenePos.forEach((pos) => {
  161. if (!pos.pos || pos.pos.length === 0) {
  162. return;
  163. }
  164. points.push({
  165. x: pos.pos[0],
  166. y: pos.pos[1],
  167. title: pos.name,
  168. id: pos.id.toString(),
  169. rtk: true,
  170. });
  171. });
  172. });
  173. return points;
  174. };
  175. watch(
  176. () => ({ scenes: scenes.value, poyData: boardData.value }),
  177. ({ scenes, poyData }) => {
  178. if (!poyData) return;
  179. const points = scenePosTransform(scenes);
  180. const canDelPoint = (id: string) =>
  181. getWholeLineLinesByPointId(poyData, id).length === 0 &&
  182. !points.some(({ id: rtkId }) => id === rtkId);
  183. // 查看是否有多余的点,有则删除,出现原因是删除了场景
  184. for (let i = 0; i < poyData.points.length; i++) {
  185. if (canDelPoint(poyData.points[i].id)) {
  186. poyData.points.splice(i--, 1);
  187. }
  188. }
  189. // 将rtk点加入
  190. for (let i = 0; i < points.length; i++) {
  191. const ndx = poyData.points.findIndex(({ id }) => id === points[i].id);
  192. if (!~ndx) {
  193. poyData.points.push(points[i]);
  194. } else {
  195. poyData.points[ndx] = { ...points[i] };
  196. }
  197. }
  198. },
  199. { immediate: true, flush: "sync" }
  200. );