vr.js 8.0 KB

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  1. import {
  2. DebugTilesRenderer as TilesRenderer,
  3. NONE,
  4. SCREEN_ERROR,
  5. GEOMETRIC_ERROR,
  6. DISTANCE,
  7. DEPTH,
  8. RELATIVE_DEPTH,
  9. IS_LEAF,
  10. RANDOM_COLOR,
  11. } from '../src/index.js';
  12. import {
  13. Scene,
  14. DirectionalLight,
  15. AmbientLight,
  16. WebGLRenderer,
  17. PerspectiveCamera,
  18. Box3,
  19. Raycaster,
  20. Mesh,
  21. MeshBasicMaterial,
  22. Group,
  23. TorusBufferGeometry,
  24. sRGBEncoding,
  25. GridHelper,
  26. BufferGeometry,
  27. Float32BufferAttribute,
  28. LineBasicMaterial,
  29. AdditiveBlending,
  30. Line,
  31. Vector3,
  32. RingBufferGeometry,
  33. Sphere,
  34. } from 'three';
  35. import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
  36. import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
  37. import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
  38. let camera, scene, renderer, tiles;
  39. let workspace;
  40. let box, sphere, grid;
  41. let raycaster, fwdVector, intersectRing;
  42. let offsetParent;
  43. let controller, controllerGrip;
  44. let xrSession = null;
  45. let tasks = [];
  46. let params = {
  47. 'displayBoxBounds': false,
  48. 'colorMode': 0,
  49. 'displayGrid': true,
  50. };
  51. init();
  52. function init() {
  53. scene = new Scene();
  54. // primary camera view
  55. renderer = new WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.setClearColor( 0x151c1f );
  59. renderer.outputEncoding = sRGBEncoding;
  60. renderer.xr.enabled = true;
  61. document.body.appendChild( renderer.domElement );
  62. renderer.domElement.tabIndex = 1;
  63. renderer.setAnimationLoop( animate );
  64. // create workspace
  65. workspace = new Group();
  66. scene.add( workspace );
  67. grid = new GridHelper( 10, 10, 0xffffff, 0xffffff );
  68. grid.material.transparent = true;
  69. grid.material.opacity = 0.5;
  70. grid.material.depthWrite = false;
  71. workspace.add( grid );
  72. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 4000 );
  73. camera.position.set( 0, 1, 0 );
  74. workspace.add( camera );
  75. // lights
  76. const dirLight = new DirectionalLight( 0xffffff );
  77. dirLight.position.set( 1, 2, 3 );
  78. scene.add( dirLight );
  79. const ambLight = new AmbientLight( 0xffffff, 0.2 );
  80. scene.add( ambLight );
  81. // tile set
  82. box = new Box3();
  83. sphere = new Sphere();
  84. // parent for centering the tileset
  85. offsetParent = new Group();
  86. offsetParent.rotation.x = Math.PI / 2;
  87. offsetParent.position.y = 32;
  88. scene.add( offsetParent );
  89. tiles = new TilesRenderer( 'https://raw.githubusercontent.com/NASA-AMMOS/3DTilesSampleData/master/msl-dingo-gap/0528_0260184_to_s64o256_colorize/scene-tileset.json' );
  90. offsetParent.add( tiles.group );
  91. // We set camera for tileset
  92. tiles.setCamera( camera );
  93. tiles.setResolutionFromRenderer( camera, renderer );
  94. // We define a custom scheduling callback to handle also active WebXR sessions
  95. const tilesSchedulingCB = func => {
  96. tasks.push( func );
  97. };
  98. // We set our scheduling callback for tiles downloading and parsing
  99. tiles.downloadQueue.schedulingCallback = tilesSchedulingCB;
  100. tiles.parseQueue.schedulingCallback = tilesSchedulingCB;
  101. // Raycasting init
  102. raycaster = new Raycaster();
  103. fwdVector = new Vector3( 0, 0, 1 );
  104. const rayIntersectMat = new MeshBasicMaterial( { color: 0xb2dfdb } );
  105. intersectRing = new Mesh( new TorusBufferGeometry( 1.5, 0.2, 16, 100 ), rayIntersectMat );
  106. intersectRing.visible = false;
  107. scene.add( intersectRing );
  108. // vr setup
  109. document.body.appendChild( VRButton.createButton( renderer ) );
  110. controller = renderer.xr.getController( 0 );
  111. controller.addEventListener( 'selectstart', () => {
  112. workspace.position.copy( intersectRing.position );
  113. } );
  114. controller.addEventListener( 'connected', function ( event ) {
  115. this.controllerActive = true;
  116. this.add( buildController( event.data ) );
  117. } );
  118. controller.addEventListener( 'disconnected', function () {
  119. this.controllerActive = false;
  120. this.remove( this.children[ 0 ] );
  121. } );
  122. workspace.add( controller );
  123. // controller models
  124. const controllerModelFactory = new XRControllerModelFactory();
  125. controllerGrip = renderer.xr.getControllerGrip( 0 );
  126. controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
  127. workspace.add( controllerGrip );
  128. onWindowResize();
  129. window.addEventListener( 'resize', onWindowResize, false );
  130. // GUI
  131. const gui = new dat.GUI();
  132. gui.width = 300;
  133. gui.add( params, 'displayGrid' );
  134. gui.add( params, 'displayBoxBounds' );
  135. gui.add( params, 'colorMode', {
  136. NONE,
  137. SCREEN_ERROR,
  138. GEOMETRIC_ERROR,
  139. DISTANCE,
  140. DEPTH,
  141. RELATIVE_DEPTH,
  142. IS_LEAF,
  143. RANDOM_COLOR,
  144. } );
  145. gui.open();
  146. }
  147. function buildController( data ) {
  148. let geometry, material;
  149. switch ( data.targetRayMode ) {
  150. case 'tracked-pointer':
  151. geometry = new BufferGeometry();
  152. geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  153. geometry.setAttribute( 'color', new Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  154. material = new LineBasicMaterial( {
  155. vertexColors: true,
  156. blending: AdditiveBlending,
  157. depthWrite: false,
  158. transparent: true,
  159. } );
  160. return new Line( geometry, material );
  161. case 'gaze':
  162. geometry = new RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  163. material = new MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  164. return new Mesh( geometry, material );
  165. }
  166. }
  167. function onWindowResize() {
  168. camera.updateProjectionMatrix();
  169. renderer.setPixelRatio( window.devicePixelRatio );
  170. renderer.setSize( window.innerWidth, window.innerHeight );
  171. camera.aspect = window.innerWidth / window.innerHeight;
  172. camera.updateProjectionMatrix();
  173. }
  174. function handleCamera() {
  175. // get the XR camera with a combined frustum for culling
  176. if ( renderer.xr.isPresenting ) {
  177. if ( xrSession === null ) { // We setup XR camera once
  178. const xrCamera = renderer.xr.getCamera( camera );
  179. // remove all cameras so we can use the VR camera instead
  180. tiles.cameras.forEach( c => tiles.deleteCamera( c ) );
  181. tiles.setCamera( xrCamera );
  182. const leftCam = xrCamera.cameras[ 0 ];
  183. if ( leftCam ) {
  184. tiles.setResolution( xrCamera, leftCam.viewport.z, leftCam.viewport.w );
  185. }
  186. xrSession = renderer.xr.getSession();
  187. }
  188. } else {
  189. // Reset default camera (exiting WebXR session)
  190. if ( xrSession !== null ) {
  191. tiles.cameras.forEach( c => tiles.deleteCamera( c ) );
  192. tiles.setCamera( camera );
  193. tiles.setResolutionFromRenderer( camera, renderer );
  194. camera.position.set( 0, 1, 0 );
  195. xrSession = null;
  196. }
  197. }
  198. }
  199. function handleTasks() {
  200. for ( let t = 0, l = tasks.length; t < l; t ++ ) {
  201. tasks[ t ]();
  202. }
  203. tasks.length = 0;
  204. }
  205. function animate() {
  206. grid.visible = params.displayGrid;
  207. // update options
  208. tiles.displayBoxBounds = params.displayBoxBounds;
  209. tiles.colorMode = parseFloat( params.colorMode );
  210. // update tiles center
  211. if ( tiles.getBounds( box ) ) {
  212. box.getCenter( tiles.group.position );
  213. tiles.group.position.multiplyScalar( - 1 );
  214. } else if ( tiles.getBoundingSphere( sphere ) ) {
  215. tiles.group.position.copy( sphere.center );
  216. tiles.group.position.multiplyScalar( - 1 );
  217. }
  218. // We check for tiles camera setup (default and XR sessions)
  219. handleCamera();
  220. // We handle pending tasks
  221. handleTasks();
  222. tiles.update();
  223. if ( controller.controllerActive ) {
  224. const { ray } = raycaster;
  225. raycaster.firstHitOnly = true;
  226. // get the controller ray
  227. ray.origin
  228. .copy( controller.position )
  229. .applyMatrix4( workspace.matrixWorld );
  230. controller
  231. .getWorldDirection( ray.direction )
  232. .multiplyScalar( - 1 );
  233. const results = raycaster.intersectObject( tiles.group, true );
  234. if ( results.length ) {
  235. const hit = results[ 0 ];
  236. hit.face.normal.transformDirection( tiles.group.matrixWorld );
  237. intersectRing.position.copy( hit.point );
  238. intersectRing.quaternion.setFromUnitVectors(
  239. fwdVector,
  240. hit.face.normal,
  241. );
  242. intersectRing.visible = true;
  243. // scale ring based on distance
  244. const scale = workspace.position.distanceTo( intersectRing.position ) * camera.fov / 4000;
  245. intersectRing.scale.setScalar( scale );
  246. } else {
  247. intersectRing.visible = false;
  248. }
  249. } else {
  250. intersectRing.visible = false;
  251. }
  252. // render primary view
  253. renderer.render( scene, camera );
  254. }