FlyOrbitControls.js 4.6 KB

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  1. import { Vector3, Vector4 } from 'three';
  2. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  3. const tempVector = new Vector4( 0, 0, 0, 0 );
  4. export class FlyOrbitControls extends OrbitControls {
  5. constructor( camera, domElement ) {
  6. super( camera, domElement );
  7. domElement.tabIndex = 1;
  8. this.baseSpeed = 1;
  9. this.fastSpeed = 4;
  10. this.forwardKey = 'w';
  11. this.backKey = 's';
  12. this.leftKey = 'a';
  13. this.rightKey = 'd';
  14. this.upKey = 'q';
  15. this.downKey = 'e';
  16. this.fastKey = 'shift';
  17. let fastHeld = false;
  18. let forwardHeld = false;
  19. let backHeld = false;
  20. let leftHeld = false;
  21. let rightHeld = false;
  22. let upHeld = false;
  23. let downHeld = false;
  24. let originalDistance = 0
  25. let originalMinDistance = 0;
  26. let originalMaxDistance = 0;
  27. let rafHandle = - 1;
  28. const originalTarget = new Vector3();
  29. const endFlight = () => {
  30. if ( rafHandle !== - 1 ) {
  31. cancelAnimationFrame( rafHandle );
  32. rafHandle = - 1;
  33. }
  34. this.minDistance = originalMinDistance;
  35. this.maxDistance = originalMaxDistance;
  36. const targetDistance = Math.min( originalDistance, camera.position.distanceTo( originalTarget ) );
  37. this
  38. .target
  39. .set( 0, 0, - targetDistance )
  40. .applyMatrix4( camera.matrixWorld );
  41. };
  42. const updateFlight = () => {
  43. rafHandle = requestAnimationFrame( updateFlight );
  44. const speed = fastHeld ? this.fastSpeed : this.baseSpeed;
  45. tempVector.set( 0, 0, 0, 0 );
  46. if ( forwardHeld ) tempVector.z -= 1;
  47. if ( backHeld ) tempVector.z += 1;
  48. if ( leftHeld ) tempVector.x -= 1;
  49. if ( rightHeld ) tempVector.x += 1;
  50. if ( upHeld ) tempVector.y += 1;
  51. if ( downHeld ) tempVector.y -= 1;
  52. tempVector.applyMatrix4( camera.matrixWorld );
  53. camera
  54. .position
  55. .addScaledVector( tempVector, speed );
  56. this
  57. .target
  58. .addScaledVector( tempVector, speed );
  59. };
  60. this.updateFlight = updateFlight;
  61. const keyDownCallback = e => {
  62. const key = e.key.toLowerCase();
  63. if ( rafHandle === - 1 ) {
  64. originalMaxDistance = this.maxDistance;
  65. originalMinDistance = this.minDistance;
  66. originalDistance = camera.position.distanceTo( this.target );
  67. originalTarget.copy( this.target );
  68. }
  69. switch ( key ) {
  70. case this.forwardKey:
  71. forwardHeld = true;
  72. break;
  73. case this.backKey:
  74. backHeld = true;
  75. break;
  76. case this.leftKey:
  77. leftHeld = true;
  78. break;
  79. case this.rightKey:
  80. rightHeld = true;
  81. break;
  82. case this.upKey:
  83. upHeld = true;
  84. break;
  85. case this.downKey:
  86. downHeld = true;
  87. break;
  88. case this.fastKey:
  89. fastHeld = true;
  90. break;
  91. }
  92. switch ( key ) {
  93. case this.fastKey:
  94. case this.forwardKey:
  95. case this.backKey:
  96. case this.leftKey:
  97. case this.rightKey:
  98. case this.upKey:
  99. case this.downKey:
  100. e.stopPropagation();
  101. e.preventDefault();
  102. }
  103. if ( forwardHeld || backHeld || leftHeld || rightHeld || upHeld || downHeld ) {
  104. this.minDistance = 0.01;
  105. this.maxDistance = 0.01;
  106. tempVector.set( 0, 0, - 1, 0 ).applyMatrix4( camera.matrixWorld );
  107. this.target.copy( camera.position ).addScaledVector( tempVector, 0.01 );
  108. if ( rafHandle === - 1 ) {
  109. updateFlight();
  110. }
  111. }
  112. };
  113. const keyUpCallback = e => {
  114. const key = e.key.toLowerCase();
  115. switch( key ) {
  116. case this.forwardKey:
  117. forwardHeld = false;
  118. break;
  119. case this.backKey:
  120. backHeld = false;
  121. break;
  122. case this.leftKey:
  123. leftHeld = false;
  124. break;
  125. case this.rightKey:
  126. rightHeld = false;
  127. break;
  128. case this.upKey:
  129. upHeld = false;
  130. break;
  131. case this.downKey:
  132. downHeld = false;
  133. break;
  134. case this.fastKey:
  135. fastHeld = false;
  136. break;
  137. }
  138. switch ( key ) {
  139. case this.fastKey:
  140. case this.forwardKey:
  141. case this.backKey:
  142. case this.leftKey:
  143. case this.rightKey:
  144. case this.upKey:
  145. case this.downKey:
  146. e.stopPropagation();
  147. e.preventDefault();
  148. }
  149. if ( ! ( forwardHeld || backHeld || leftHeld || rightHeld || upHeld || downHeld ) ) {
  150. endFlight();
  151. }
  152. };
  153. const blurCallback = () => {
  154. endFlight();
  155. };
  156. this.blurCallback = blurCallback;
  157. this.keyDownCallback = keyDownCallback;
  158. this.keyUpCallback = keyUpCallback;
  159. this.domElement.addEventListener( 'blur', blurCallback );
  160. this.domElement.addEventListener( 'keydown', keyDownCallback );
  161. this.domElement.addEventListener( 'keyup', keyUpCallback );
  162. }
  163. dispose() {
  164. super.dispose();
  165. this.domElement.addEventListener( 'blur', this.blurCallback );
  166. this.domElement.addEventListener( 'keydown', this.keyDownCallback );
  167. this.domElement.addEventListener( 'keyup', this.keyUpCallback );
  168. }
  169. }