offscreenShadows.js 5.1 KB

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  1. import { TilesRenderer } from '../src/index.js';
  2. import {
  3. Scene,
  4. DirectionalLight,
  5. AmbientLight,
  6. WebGLRenderer,
  7. PerspectiveCamera,
  8. Box3,
  9. OrthographicCamera,
  10. sRGBEncoding,
  11. Group,
  12. MeshStandardMaterial,
  13. PCFSoftShadowMap,
  14. } from 'three';
  15. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  16. import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
  17. import Stats from 'three/examples/jsm/libs/stats.module.js';
  18. let camera, controls, scene, renderer, tiles, orthoCamera;
  19. let offsetParent, box, dirLight;
  20. let stats;
  21. const NONE = 0;
  22. const DISPLAY_ACTIVE_TILES = 1;
  23. const USE_SHADOW_CAMERA = 2;
  24. const params = {
  25. 'errorTarget': 2,
  26. 'shadowStrategy': NONE,
  27. 'orthographic': false,
  28. };
  29. init();
  30. animate();
  31. function onLoadModel( scene ) {
  32. scene.traverse( c => {
  33. if ( c.isMesh ) {
  34. c.material = new MeshStandardMaterial();
  35. c.castShadow = true;
  36. c.receiveShadow = true;
  37. }
  38. } );
  39. }
  40. function init() {
  41. scene = new Scene();
  42. // primary camera view
  43. renderer = new WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.setClearColor( 0x151c1f );
  47. renderer.shadowMap.enabled = true;
  48. renderer.shadowMap.type = PCFSoftShadowMap;
  49. renderer.outputEncoding = sRGBEncoding;
  50. document.body.appendChild( renderer.domElement );
  51. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
  52. camera.position.set( -21, 13, 25 );
  53. orthoCamera = new OrthographicCamera();
  54. // controls
  55. controls = new OrbitControls( camera, renderer.domElement );
  56. controls.screenSpacePanning = false;
  57. controls.minDistance = 1;
  58. controls.maxDistance = 2000;
  59. // lights
  60. dirLight = new DirectionalLight( 0xffffff, 1.25 );
  61. dirLight.position.set( - 100, 40, 10 );
  62. dirLight.castShadow = true;
  63. dirLight.shadow.bias = - 0.00001;
  64. dirLight.shadow.mapSize.setScalar( 2048 );
  65. const shadowCam = dirLight.shadow.camera;
  66. shadowCam.left = - 100;
  67. shadowCam.bottom = - 100;
  68. shadowCam.right = 100;
  69. shadowCam.top = 100;
  70. shadowCam.updateProjectionMatrix();
  71. scene.add( dirLight );
  72. const ambLight = new AmbientLight( 0xffffff, 0.05 );
  73. scene.add( ambLight );
  74. box = new Box3();
  75. offsetParent = new Group();
  76. scene.add( offsetParent );
  77. // tiles
  78. const url = window.location.hash.replace( /^#/, '' ) || '../data/tileset.json';
  79. tiles = new TilesRenderer( url );
  80. tiles.onLoadModel = onLoadModel;
  81. offsetParent.add( tiles.group );
  82. onWindowResize();
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. // GUI
  85. const gui = new dat.GUI();
  86. gui.width = 300;
  87. gui.add( params, 'orthographic' );
  88. gui.add( params, 'errorTarget' ).min( 0 ).max( 25 ).step( 1 );
  89. gui.add( params, 'shadowStrategy', { NONE, DISPLAY_ACTIVE_TILES, USE_SHADOW_CAMERA } );
  90. gui.open();
  91. // Stats
  92. stats = new Stats();
  93. stats.showPanel( 0 );
  94. document.body.appendChild( stats.dom );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. camera.updateProjectionMatrix();
  101. updateOrthoCamera();
  102. }
  103. function updateOrthoCamera() {
  104. orthoCamera.position.copy( camera.position );
  105. orthoCamera.rotation.copy( camera.rotation );
  106. const scale = camera.position.distanceTo( controls.target ) / 2.0;
  107. let aspect = window.innerWidth / window.innerHeight;
  108. orthoCamera.left = - aspect * scale;
  109. orthoCamera.right = aspect * scale;
  110. orthoCamera.bottom = - scale;
  111. orthoCamera.top = scale;
  112. orthoCamera.near = camera.near;
  113. orthoCamera.far = camera.far;
  114. orthoCamera.updateProjectionMatrix();
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. tiles.errorTarget = params.errorTarget;
  119. switch( parseFloat( params.shadowStrategy ) ) {
  120. case NONE:
  121. tiles.displayActiveTiles = false;
  122. tiles.autoDisableRendererCulling = true;
  123. tiles.deleteCamera( dirLight.shadow.camera );
  124. break;
  125. case DISPLAY_ACTIVE_TILES:
  126. tiles.displayActiveTiles = true;
  127. tiles.autoDisableRendererCulling = false;
  128. tiles.deleteCamera( dirLight.shadow.camera );
  129. break;
  130. case USE_SHADOW_CAMERA:
  131. tiles.displayActiveTiles = false;
  132. tiles.autoDisableRendererCulling = false;
  133. tiles.setCamera( dirLight.shadow.camera );
  134. tiles.setResolution( dirLight.shadow.camera, dirLight.shadow.mapSize );
  135. break;
  136. }
  137. if ( params.orthographic ) {
  138. tiles.deleteCamera( camera );
  139. tiles.setCamera( orthoCamera );
  140. tiles.setResolutionFromRenderer( orthoCamera, renderer );
  141. } else {
  142. tiles.deleteCamera( orthoCamera );
  143. tiles.setCamera( camera );
  144. tiles.setResolutionFromRenderer( camera, renderer );
  145. }
  146. offsetParent.rotation.set( 0, 0, 0 );
  147. if ( params.up === '-Z' ) {
  148. offsetParent.rotation.x = Math.PI / 2;
  149. }
  150. offsetParent.updateMatrixWorld( true );
  151. // update tiles center
  152. if ( tiles.getBounds( box ) ) {
  153. box.getCenter( tiles.group.position );
  154. tiles.group.position.multiplyScalar( - 1 );
  155. }
  156. // update tiles
  157. window.tiles = tiles;
  158. camera.updateMatrixWorld();
  159. orthoCamera.updateMatrixWorld();
  160. tiles.update();
  161. render();
  162. stats.update();
  163. }
  164. function render() {
  165. updateOrthoCamera();
  166. renderer.render( scene, params.orthographic ? orthoCamera : camera );
  167. }