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- // B3DM File Format
- // https://github.com/CesiumGS/3d-tiles/blob/master/specification/TileFormats/Batched3DModel/README.md
- import { FeatureTable, BatchTable } from '../utilities/FeatureTable.js';
- import { LoaderBase } from './LoaderBase.js';
- import { readMagicBytes } from '../utilities/readMagicBytes.js';
- export class B3DMLoaderBase extends LoaderBase {
- parse( buffer ) {
- // TODO: this should be able to take a uint8array with an offset and length
- const dataView = new DataView( buffer );
- // 28-byte header
- // 4 bytes
- const magic = readMagicBytes( dataView );
- console.assert( magic === 'b3dm' );
- // 4 bytes
- const version = dataView.getUint32( 4, true );
- console.assert( version === 1 );
- // 4 bytes
- const byteLength = dataView.getUint32( 8, true );
- console.assert( byteLength === buffer.byteLength );
- // 4 bytes
- const featureTableJSONByteLength = dataView.getUint32( 12, true );
- // 4 bytes
- const featureTableBinaryByteLength = dataView.getUint32( 16, true );
- // 4 bytes
- const batchTableJSONByteLength = dataView.getUint32( 20, true );
- // 4 bytes
- const batchTableBinaryByteLength = dataView.getUint32( 24, true );
- // Feature Table
- const featureTableStart = 28;
- const featureTableBuffer = buffer.slice(
- featureTableStart,
- featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength,
- );
- const featureTable = new FeatureTable(
- featureTableBuffer,
- 0,
- featureTableJSONByteLength,
- featureTableBinaryByteLength,
- );
- // Batch Table
- const batchTableStart = featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength;
- const batchTableBuffer = buffer.slice(
- batchTableStart,
- batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength,
- );
- const batchTable = new BatchTable(
- batchTableBuffer,
- featureTable.getData( 'BATCH_LENGTH' ),
- 0,
- batchTableJSONByteLength,
- batchTableBinaryByteLength,
- );
- const glbStart = batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength;
- const glbBytes = new Uint8Array( buffer, glbStart, byteLength - glbStart );
- return {
- version,
- featureTable,
- batchTable,
- glbBytes,
- };
- }
- }
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