vr.js 6.6 KB

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  1. import {
  2. DebugTilesRenderer as TilesRenderer,
  3. NONE,
  4. SCREEN_ERROR,
  5. GEOMETRIC_ERROR,
  6. DISTANCE,
  7. DEPTH,
  8. RELATIVE_DEPTH,
  9. IS_LEAF,
  10. RANDOM_COLOR,
  11. } from '../src/index.js';
  12. import {
  13. Scene,
  14. DirectionalLight,
  15. AmbientLight,
  16. WebGLRenderer,
  17. PerspectiveCamera,
  18. Box3,
  19. Raycaster,
  20. Mesh,
  21. MeshBasicMaterial,
  22. Group,
  23. TorusBufferGeometry,
  24. sRGBEncoding,
  25. GridHelper,
  26. BufferGeometry,
  27. Float32BufferAttribute,
  28. LineBasicMaterial,
  29. AdditiveBlending,
  30. Line,
  31. Vector3,
  32. RingBufferGeometry,
  33. } from 'three';
  34. import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
  35. import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
  36. import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
  37. let camera, scene, renderer, tiles;
  38. let workspace;
  39. let box, grid;
  40. let raycaster, fwdVector, intersectRing;
  41. let offsetParent;
  42. let controller, controllerGrip;
  43. let params = {
  44. 'displayBoxBounds': false,
  45. 'colorMode': 0,
  46. 'displayGrid': true,
  47. };
  48. init();
  49. animate();
  50. function init() {
  51. scene = new Scene();
  52. // primary camera view
  53. renderer = new WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.setClearColor( 0x151c1f );
  57. renderer.outputEncoding = sRGBEncoding;
  58. renderer.xr.enabled = true;
  59. document.body.appendChild( renderer.domElement );
  60. renderer.domElement.tabIndex = 1;
  61. // create workspace
  62. workspace = new Group();
  63. scene.add( workspace );
  64. grid = new GridHelper( 10, 10, 0xffffff, 0xffffff );
  65. grid.material.transparent = true;
  66. grid.material.opacity = 0.5;
  67. grid.material.depthWrite = false;
  68. workspace.add( grid );
  69. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 4000 );
  70. camera.position.set( 0, 1, 0 );
  71. workspace.add( camera );
  72. // lights
  73. const dirLight = new DirectionalLight( 0xffffff );
  74. dirLight.position.set( 1, 2, 3 );
  75. scene.add( dirLight );
  76. const ambLight = new AmbientLight( 0xffffff, 0.2 );
  77. scene.add( ambLight );
  78. // tile set
  79. box = new Box3();
  80. // parent for centering the tileset
  81. offsetParent = new Group();
  82. scene.add( offsetParent );
  83. tiles = new TilesRenderer( '../data/tileset.json' );
  84. offsetParent.add( tiles.group );
  85. // Raycasting init
  86. raycaster = new Raycaster();
  87. fwdVector = new Vector3( 0, 0, 1 );
  88. const rayIntersectMat = new MeshBasicMaterial( { color: 0xb2dfdb } );
  89. intersectRing = new Mesh( new TorusBufferGeometry( 1.5, 0.2, 16, 100 ), rayIntersectMat );
  90. intersectRing.visible = false;
  91. scene.add( intersectRing );
  92. // vr setup
  93. document.body.appendChild( VRButton.createButton( renderer ) );
  94. controller = renderer.xr.getController( 0 );
  95. controller.addEventListener( 'selectstart', () => {
  96. workspace.position.copy( intersectRing.position );
  97. } );
  98. controller.addEventListener( 'connected', function ( event ) {
  99. this.controllerActive = true;
  100. this.add( buildController( event.data ) );
  101. } );
  102. controller.addEventListener( 'disconnected', function () {
  103. this.controllerActive = false;
  104. this.remove( this.children[ 0 ] );
  105. } );
  106. workspace.add( controller );
  107. // controller models
  108. const controllerModelFactory = new XRControllerModelFactory();
  109. controllerGrip = renderer.xr.getControllerGrip( 0 );
  110. controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
  111. workspace.add( controllerGrip );
  112. onWindowResize();
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. // GUI
  115. const gui = new dat.GUI();
  116. gui.width = 300;
  117. gui.add( params, 'displayGrid' );
  118. gui.add( params, 'displayBoxBounds' );
  119. gui.add( params, 'colorMode', {
  120. NONE,
  121. SCREEN_ERROR,
  122. GEOMETRIC_ERROR,
  123. DISTANCE,
  124. DEPTH,
  125. RELATIVE_DEPTH,
  126. IS_LEAF,
  127. RANDOM_COLOR,
  128. } );
  129. gui.open();
  130. }
  131. function buildController( data ) {
  132. let geometry, material;
  133. switch ( data.targetRayMode ) {
  134. case 'tracked-pointer':
  135. geometry = new BufferGeometry();
  136. geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  137. geometry.setAttribute( 'color', new Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  138. material = new LineBasicMaterial( {
  139. vertexColors: true,
  140. blending: AdditiveBlending,
  141. depthWrite: false,
  142. transparent: true,
  143. } );
  144. return new Line( geometry, material );
  145. case 'gaze':
  146. geometry = new RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  147. material = new MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  148. return new Mesh( geometry, material );
  149. }
  150. }
  151. function onWindowResize() {
  152. camera.updateProjectionMatrix();
  153. renderer.setPixelRatio( window.devicePixelRatio );
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. camera.aspect = window.innerWidth / window.innerHeight;
  156. camera.updateProjectionMatrix();
  157. }
  158. function animate() {
  159. renderer.setAnimationLoop( render );
  160. }
  161. function render() {
  162. requestAnimationFrame( animate );
  163. grid.visible = params.displayGrid;
  164. // update options
  165. tiles.displayBoxBounds = params.displayBoxBounds;
  166. tiles.colorMode = parseFloat( params.colorMode );
  167. // update tiles center
  168. if ( tiles.getBounds( box ) ) {
  169. box.getCenter( tiles.group.position );
  170. tiles.group.position.multiplyScalar( - 1 );
  171. }
  172. // remove all cameras so we can use the VR camera instead
  173. tiles.cameras.forEach( c => tiles.deleteCamera( camera ) );
  174. // get the XR camera with a combined frustum for culling
  175. if ( renderer.xr.isPresenting ) {
  176. const currCamera = renderer.xr.getCamera( camera );
  177. tiles.setCamera( currCamera );
  178. const leftCam = currCamera.cameras[ 0 ];
  179. if ( leftCam ) {
  180. tiles.setResolution( currCamera, leftCam.viewport.z, leftCam.viewport.w );
  181. }
  182. } else {
  183. tiles.setCamera( camera );
  184. tiles.setResolutionFromRenderer( camera, renderer );
  185. }
  186. tiles.update();
  187. if ( controller.controllerActive ) {
  188. const { ray } = raycaster;
  189. raycaster.firstHitOnly = true;
  190. // get the controller ray
  191. ray.origin
  192. .copy( controller.position )
  193. .applyMatrix4( workspace.matrixWorld );
  194. controller
  195. .getWorldDirection( ray.direction )
  196. .multiplyScalar( - 1 );
  197. const results = raycaster.intersectObject( tiles.group, true );
  198. if ( results.length ) {
  199. const hit = results[ 0 ];
  200. hit.face.normal.transformDirection( tiles.group.matrixWorld );
  201. intersectRing.position.copy( hit.point );
  202. intersectRing.quaternion.setFromUnitVectors(
  203. fwdVector,
  204. hit.face.normal,
  205. );
  206. intersectRing.visible = true;
  207. // scale ring based on distance
  208. const scale = workspace.position.distanceTo( intersectRing.position ) * camera.fov / 4000;
  209. intersectRing.scale.setScalar( scale );
  210. } else {
  211. intersectRing.visible = false;
  212. }
  213. } else {
  214. intersectRing.visible = false;
  215. }
  216. // render primary view
  217. renderer.render( scene, camera );
  218. }