vr.js 7.8 KB

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  1. import {
  2. DebugTilesRenderer as TilesRenderer,
  3. NONE,
  4. SCREEN_ERROR,
  5. GEOMETRIC_ERROR,
  6. DISTANCE,
  7. DEPTH,
  8. RELATIVE_DEPTH,
  9. IS_LEAF,
  10. RANDOM_COLOR,
  11. } from '../src/index.js';
  12. import {
  13. Scene,
  14. DirectionalLight,
  15. AmbientLight,
  16. WebGLRenderer,
  17. PerspectiveCamera,
  18. Box3,
  19. Raycaster,
  20. Mesh,
  21. MeshBasicMaterial,
  22. Group,
  23. TorusBufferGeometry,
  24. sRGBEncoding,
  25. GridHelper,
  26. BufferGeometry,
  27. Float32BufferAttribute,
  28. LineBasicMaterial,
  29. AdditiveBlending,
  30. Line,
  31. Vector3,
  32. RingBufferGeometry,
  33. Sphere,
  34. } from 'three';
  35. import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
  36. import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
  37. import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
  38. let camera, scene, renderer, tiles;
  39. let workspace;
  40. let box, sphere, grid;
  41. let raycaster, fwdVector, intersectRing;
  42. let offsetParent;
  43. let controller, controllerGrip;
  44. let xrSession = null;
  45. let tasks = [];
  46. let params = {
  47. 'displayBoxBounds': false,
  48. 'colorMode': 0,
  49. 'displayGrid': true,
  50. };
  51. init();
  52. function init() {
  53. scene = new Scene();
  54. // primary camera view
  55. renderer = new WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.setClearColor( 0x151c1f );
  59. renderer.outputEncoding = sRGBEncoding;
  60. renderer.xr.enabled = true;
  61. document.body.appendChild( renderer.domElement );
  62. renderer.domElement.tabIndex = 1;
  63. renderer.setAnimationLoop( animate );
  64. // create workspace
  65. workspace = new Group();
  66. scene.add( workspace );
  67. grid = new GridHelper( 10, 10, 0xffffff, 0xffffff );
  68. grid.material.transparent = true;
  69. grid.material.opacity = 0.5;
  70. grid.material.depthWrite = false;
  71. workspace.add( grid );
  72. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 4000 );
  73. camera.position.set( 0, 1, 0 );
  74. workspace.add( camera );
  75. // lights
  76. const dirLight = new DirectionalLight( 0xffffff );
  77. dirLight.position.set( 1, 2, 3 );
  78. scene.add( dirLight );
  79. const ambLight = new AmbientLight( 0xffffff, 0.2 );
  80. scene.add( ambLight );
  81. // tile set
  82. box = new Box3();
  83. sphere = new Sphere();
  84. // parent for centering the tileset
  85. offsetParent = new Group();
  86. scene.add( offsetParent );
  87. tiles = new TilesRenderer( '../data/tileset.json' );
  88. offsetParent.add( tiles.group );
  89. // We set camera for tileset
  90. tiles.setCamera( camera );
  91. tiles.setResolutionFromRenderer( camera, renderer );
  92. // We define a custom scheduling callback to handle also active WebXR sessions
  93. const tilesSchedulingCB = func => {
  94. tasks.push( func );
  95. };
  96. // We set our scheduling callback for tiles downloading and parsing
  97. tiles.downloadQueue.schedulingCallback = tilesSchedulingCB;
  98. tiles.parseQueue.schedulingCallback = tilesSchedulingCB;
  99. // Raycasting init
  100. raycaster = new Raycaster();
  101. fwdVector = new Vector3( 0, 0, 1 );
  102. const rayIntersectMat = new MeshBasicMaterial( { color: 0xb2dfdb } );
  103. intersectRing = new Mesh( new TorusBufferGeometry( 1.5, 0.2, 16, 100 ), rayIntersectMat );
  104. intersectRing.visible = false;
  105. scene.add( intersectRing );
  106. // vr setup
  107. document.body.appendChild( VRButton.createButton( renderer ) );
  108. controller = renderer.xr.getController( 0 );
  109. controller.addEventListener( 'selectstart', () => {
  110. workspace.position.copy( intersectRing.position );
  111. } );
  112. controller.addEventListener( 'connected', function ( event ) {
  113. this.controllerActive = true;
  114. this.add( buildController( event.data ) );
  115. } );
  116. controller.addEventListener( 'disconnected', function () {
  117. this.controllerActive = false;
  118. this.remove( this.children[ 0 ] );
  119. } );
  120. workspace.add( controller );
  121. // controller models
  122. const controllerModelFactory = new XRControllerModelFactory();
  123. controllerGrip = renderer.xr.getControllerGrip( 0 );
  124. controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
  125. workspace.add( controllerGrip );
  126. onWindowResize();
  127. window.addEventListener( 'resize', onWindowResize, false );
  128. // GUI
  129. const gui = new dat.GUI();
  130. gui.width = 300;
  131. gui.add( params, 'displayGrid' );
  132. gui.add( params, 'displayBoxBounds' );
  133. gui.add( params, 'colorMode', {
  134. NONE,
  135. SCREEN_ERROR,
  136. GEOMETRIC_ERROR,
  137. DISTANCE,
  138. DEPTH,
  139. RELATIVE_DEPTH,
  140. IS_LEAF,
  141. RANDOM_COLOR,
  142. } );
  143. gui.open();
  144. }
  145. function buildController( data ) {
  146. let geometry, material;
  147. switch ( data.targetRayMode ) {
  148. case 'tracked-pointer':
  149. geometry = new BufferGeometry();
  150. geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  151. geometry.setAttribute( 'color', new Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  152. material = new LineBasicMaterial( {
  153. vertexColors: true,
  154. blending: AdditiveBlending,
  155. depthWrite: false,
  156. transparent: true,
  157. } );
  158. return new Line( geometry, material );
  159. case 'gaze':
  160. geometry = new RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  161. material = new MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  162. return new Mesh( geometry, material );
  163. }
  164. }
  165. function onWindowResize() {
  166. camera.updateProjectionMatrix();
  167. renderer.setPixelRatio( window.devicePixelRatio );
  168. renderer.setSize( window.innerWidth, window.innerHeight );
  169. camera.aspect = window.innerWidth / window.innerHeight;
  170. camera.updateProjectionMatrix();
  171. }
  172. function handleCamera() {
  173. // get the XR camera with a combined frustum for culling
  174. if ( renderer.xr.isPresenting ) {
  175. if ( xrSession === null ) { // We setup XR camera once
  176. const xrCamera = renderer.xr.getCamera( camera );
  177. // remove all cameras so we can use the VR camera instead
  178. tiles.cameras.forEach( c => tiles.deleteCamera( c ) );
  179. tiles.setCamera( xrCamera );
  180. const leftCam = xrCamera.cameras[ 0 ];
  181. if ( leftCam ) {
  182. tiles.setResolution( xrCamera, leftCam.viewport.z, leftCam.viewport.w );
  183. }
  184. xrSession = renderer.xr.getSession();
  185. }
  186. } else {
  187. // Reset default camera (exiting WebXR session)
  188. if ( xrSession !== null ) {
  189. tiles.cameras.forEach( c => tiles.deleteCamera( c ) );
  190. tiles.setCamera( camera );
  191. tiles.setResolutionFromRenderer( camera, renderer );
  192. camera.position.set( 0, 1, 0 );
  193. xrSession = null;
  194. }
  195. }
  196. }
  197. function handleTasks() {
  198. for ( let t = 0, l = tasks.length; t < l; t ++ ) {
  199. tasks[ t ]();
  200. }
  201. tasks.length = 0;
  202. }
  203. function animate() {
  204. grid.visible = params.displayGrid;
  205. // update options
  206. tiles.displayBoxBounds = params.displayBoxBounds;
  207. tiles.colorMode = parseFloat( params.colorMode );
  208. // update tiles center
  209. if ( tiles.getBounds( box ) ) {
  210. box.getCenter( tiles.group.position );
  211. tiles.group.position.multiplyScalar( - 1 );
  212. } else if ( tiles.getBoundingSphere( sphere ) ) {
  213. tiles.group.position.copy( sphere.center );
  214. tiles.group.position.multiplyScalar( - 1 );
  215. }
  216. // We check for tiles camera setup (default and XR sessions)
  217. handleCamera();
  218. // We handle pending tasks
  219. handleTasks();
  220. tiles.update();
  221. if ( controller.controllerActive ) {
  222. const { ray } = raycaster;
  223. raycaster.firstHitOnly = true;
  224. // get the controller ray
  225. ray.origin
  226. .copy( controller.position )
  227. .applyMatrix4( workspace.matrixWorld );
  228. controller
  229. .getWorldDirection( ray.direction )
  230. .multiplyScalar( - 1 );
  231. const results = raycaster.intersectObject( tiles.group, true );
  232. if ( results.length ) {
  233. const hit = results[ 0 ];
  234. hit.face.normal.transformDirection( tiles.group.matrixWorld );
  235. intersectRing.position.copy( hit.point );
  236. intersectRing.quaternion.setFromUnitVectors(
  237. fwdVector,
  238. hit.face.normal,
  239. );
  240. intersectRing.visible = true;
  241. // scale ring based on distance
  242. const scale = workspace.position.distanceTo( intersectRing.position ) * camera.fov / 4000;
  243. intersectRing.scale.setScalar( scale );
  244. } else {
  245. intersectRing.visible = false;
  246. }
  247. } else {
  248. intersectRing.visible = false;
  249. }
  250. // render primary view
  251. renderer.render( scene, camera );
  252. }