Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.
[0.1.7] - 2020-11-09
Changed
PriorityQueue
to wait a frame to schedule new tasks instead of using Promise.resolve
so tasks will only be started once per frame.
[0.1.6] - 2020-10-08
Added
batchTable
and featureTable
fields onto loaded B3DM, I3DM, and PNTS scene objects directly.
stopAtEmptyTiles
which defaults to false so tilesets correctly stop traversal at empty tiles.
Changed
- Tileset traversal now correctly stops at empty tiles if they do no meet the SSE requirement. Previous behavior can be retained for now by settings
stopAtEmptyTiles
to false
.
Fixed
- Typescript declaration files for
CMPT
, I3DM
, and PNTS
loaders.
[0.1.5] - 2020-08-21
Added
manager
field to TilesRenderer
to enable support for DRACO decompression.
TilesRenderer.onLoadTileSet
callback function.
- Support for "ADD" tile refinement.
Fixed
CMPTLoader
not importing I3DMLoader
.
- A case where if the tile at depth
maxDepth
was empty nothing would be rendered.
- A case where an error was thrown if a mid tile had no content.
[0.1.4] - 2020-07-17
Added
TilesRenderer.dispose
function to completely dispose of all loaded geometry, materials, and textures in the scene when the renderer is no longer needed.
TilesRenderer.onDisposeModel
function which is called when a tile model is disposed of from the cache.
Fixed
- Case where the url protocol was converted to use a single slash instead of two when loading a model.
- Corner case where an error was thrown if the tileset was dragged off screen out of camera view.
[0.1.3] - 2020-07-12
Added
- Basic support for CMPT, PNTS, and I3DM file formats.
autoDisableRendererCulling
field to TilesRenderer
.
- A count of the amount of failed tile content loads to
TilesRenderer.stats
.
Fixed
- Failed tileset downloads being indefinitely retried.
- Tile content stats not being correctly updated if a tile failed to load.
- Not propagating image load errors.
- DebugTilesRenderer using a different color for every submesh in a tile. Now a single color is used for every submesh in a tile.
- Tiles not rendering if an empty tile is encountered.
- Child tiles not rendering if a parent tile content failed to load.
Changed
- Improved
update
function performance by deferring LRUCache array update.
[0.1.2] - 2020-06-08
Changed
- License text in README to remove unnecessary copy.
[0.1.0] - 2020-05-29