offscreenShadows.js 5.3 KB

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  1. import { TilesRenderer } from '../src/index.js';
  2. import {
  3. Scene,
  4. DirectionalLight,
  5. AmbientLight,
  6. WebGLRenderer,
  7. PerspectiveCamera,
  8. Box3,
  9. OrthographicCamera,
  10. sRGBEncoding,
  11. Group,
  12. MeshStandardMaterial,
  13. PCFSoftShadowMap,
  14. } from 'three';
  15. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  16. import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
  17. import Stats from 'three/examples/jsm/libs/stats.module.js';
  18. let camera, controls, scene, renderer, tiles, orthoCamera;
  19. let offsetParent, box, dirLight;
  20. let stats;
  21. const NONE = 0;
  22. const DISPLAY_ACTIVE_TILES = 1;
  23. const USE_SHADOW_CAMERA = 2;
  24. const params = {
  25. 'errorTarget': 2,
  26. 'shadowStrategy': NONE,
  27. 'orthographic': false,
  28. };
  29. init();
  30. animate();
  31. function onLoadModel( scene ) {
  32. scene.traverse( c => {
  33. if ( c.isMesh ) {
  34. c.material = new MeshStandardMaterial();
  35. c.castShadow = true;
  36. c.receiveShadow = true;
  37. }
  38. } );
  39. }
  40. function onDisposeModel( scene ) {
  41. scene.traverse( c => {
  42. if ( c.isMesh ) {
  43. c.material.dispose();
  44. }
  45. } );
  46. }
  47. function init() {
  48. scene = new Scene();
  49. // primary camera view
  50. renderer = new WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.setClearColor( 0x151c1f );
  54. renderer.shadowMap.enabled = true;
  55. renderer.shadowMap.type = PCFSoftShadowMap;
  56. renderer.outputEncoding = sRGBEncoding;
  57. document.body.appendChild( renderer.domElement );
  58. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
  59. camera.position.set( -21, 13, 25 );
  60. orthoCamera = new OrthographicCamera();
  61. // controls
  62. controls = new OrbitControls( camera, renderer.domElement );
  63. controls.screenSpacePanning = false;
  64. controls.minDistance = 1;
  65. controls.maxDistance = 2000;
  66. // lights
  67. dirLight = new DirectionalLight( 0xffffff, 1.25 );
  68. dirLight.position.set( - 100, 40, 10 );
  69. dirLight.castShadow = true;
  70. dirLight.shadow.bias = - 0.00001;
  71. dirLight.shadow.mapSize.setScalar( 2048 );
  72. const shadowCam = dirLight.shadow.camera;
  73. shadowCam.left = - 100;
  74. shadowCam.bottom = - 100;
  75. shadowCam.right = 100;
  76. shadowCam.top = 100;
  77. shadowCam.updateProjectionMatrix();
  78. scene.add( dirLight );
  79. const ambLight = new AmbientLight( 0xffffff, 0.05 );
  80. scene.add( ambLight );
  81. box = new Box3();
  82. offsetParent = new Group();
  83. scene.add( offsetParent );
  84. // tiles
  85. const url = window.location.hash.replace( /^#/, '' ) || '../data/tileset.json';
  86. tiles = new TilesRenderer( url );
  87. tiles.onLoadModel = onLoadModel;
  88. tiles.onDisposeModel = onDisposeModel;
  89. offsetParent.add( tiles.group );
  90. onWindowResize();
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. // GUI
  93. const gui = new dat.GUI();
  94. gui.width = 300;
  95. gui.add( params, 'orthographic' );
  96. gui.add( params, 'errorTarget' ).min( 0 ).max( 25 ).step( 1 );
  97. gui.add( params, 'shadowStrategy', { NONE, DISPLAY_ACTIVE_TILES, USE_SHADOW_CAMERA } );
  98. gui.open();
  99. // Stats
  100. stats = new Stats();
  101. stats.showPanel( 0 );
  102. document.body.appendChild( stats.dom );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. camera.updateProjectionMatrix();
  109. updateOrthoCamera();
  110. }
  111. function updateOrthoCamera() {
  112. orthoCamera.position.copy( camera.position );
  113. orthoCamera.rotation.copy( camera.rotation );
  114. const scale = camera.position.distanceTo( controls.target ) / 2.0;
  115. let aspect = window.innerWidth / window.innerHeight;
  116. orthoCamera.left = - aspect * scale;
  117. orthoCamera.right = aspect * scale;
  118. orthoCamera.bottom = - scale;
  119. orthoCamera.top = scale;
  120. orthoCamera.near = camera.near;
  121. orthoCamera.far = camera.far;
  122. orthoCamera.updateProjectionMatrix();
  123. }
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. tiles.errorTarget = params.errorTarget;
  127. switch( parseFloat( params.shadowStrategy ) ) {
  128. case NONE:
  129. tiles.displayActiveTiles = false;
  130. tiles.autoDisableRendererCulling = true;
  131. tiles.deleteCamera( dirLight.shadow.camera );
  132. break;
  133. case DISPLAY_ACTIVE_TILES:
  134. tiles.displayActiveTiles = true;
  135. tiles.autoDisableRendererCulling = false;
  136. tiles.deleteCamera( dirLight.shadow.camera );
  137. break;
  138. case USE_SHADOW_CAMERA:
  139. tiles.displayActiveTiles = false;
  140. tiles.autoDisableRendererCulling = false;
  141. tiles.setCamera( dirLight.shadow.camera );
  142. tiles.setResolution( dirLight.shadow.camera, dirLight.shadow.mapSize );
  143. break;
  144. }
  145. if ( params.orthographic ) {
  146. tiles.deleteCamera( camera );
  147. tiles.setCamera( orthoCamera );
  148. tiles.setResolutionFromRenderer( orthoCamera, renderer );
  149. } else {
  150. tiles.deleteCamera( orthoCamera );
  151. tiles.setCamera( camera );
  152. tiles.setResolutionFromRenderer( camera, renderer );
  153. }
  154. offsetParent.rotation.set( 0, 0, 0 );
  155. if ( params.up === '-Z' ) {
  156. offsetParent.rotation.x = Math.PI / 2;
  157. }
  158. offsetParent.updateMatrixWorld( true );
  159. // update tiles center
  160. if ( tiles.getBounds( box ) ) {
  161. box.getCenter( tiles.group.position );
  162. tiles.group.position.multiplyScalar( - 1 );
  163. }
  164. // update tiles
  165. window.tiles = tiles;
  166. camera.updateMatrixWorld();
  167. orthoCamera.updateMatrixWorld();
  168. tiles.update();
  169. render();
  170. stats.update();
  171. }
  172. function render() {
  173. updateOrthoCamera();
  174. renderer.render( scene, params.orthographic ? orthoCamera : camera );
  175. }