123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310 |
- import {
- DebugTilesRenderer as TilesRenderer,
- NONE,
- SCREEN_ERROR,
- GEOMETRIC_ERROR,
- DISTANCE,
- DEPTH,
- RELATIVE_DEPTH,
- IS_LEAF,
- RANDOM_COLOR,
- } from '../src/index.js';
- import {
- Scene,
- DirectionalLight,
- AmbientLight,
- WebGLRenderer,
- PerspectiveCamera,
- Box3,
- Raycaster,
- Mesh,
- MeshBasicMaterial,
- Group,
- TorusBufferGeometry,
- sRGBEncoding,
- GridHelper,
- BufferGeometry,
- Float32BufferAttribute,
- LineBasicMaterial,
- AdditiveBlending,
- Line,
- Vector3,
- RingBufferGeometry,
- Sphere,
- } from 'three';
- import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
- import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
- import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
- let camera, scene, renderer, tiles;
- let workspace;
- let box, sphere, grid;
- let raycaster, fwdVector, intersectRing;
- let offsetParent;
- let controller, controllerGrip;
- let params = {
- 'displayBoxBounds': false,
- 'colorMode': 0,
- 'displayGrid': true,
- };
- init();
- animate();
- function init() {
- scene = new Scene();
- // primary camera view
- renderer = new WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x151c1f );
- renderer.outputEncoding = sRGBEncoding;
- renderer.xr.enabled = true;
- document.body.appendChild( renderer.domElement );
- renderer.domElement.tabIndex = 1;
- // create workspace
- workspace = new Group();
- scene.add( workspace );
- grid = new GridHelper( 10, 10, 0xffffff, 0xffffff );
- grid.material.transparent = true;
- grid.material.opacity = 0.5;
- grid.material.depthWrite = false;
- workspace.add( grid );
- camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 4000 );
- camera.position.set( 0, 1, 0 );
- workspace.add( camera );
- // lights
- const dirLight = new DirectionalLight( 0xffffff );
- dirLight.position.set( 1, 2, 3 );
- scene.add( dirLight );
- const ambLight = new AmbientLight( 0xffffff, 0.2 );
- scene.add( ambLight );
- // tile set
- box = new Box3();
- sphere = new Sphere();
- // parent for centering the tileset
- offsetParent = new Group();
- scene.add( offsetParent );
- tiles = new TilesRenderer( '../data/tileset.json' );
- offsetParent.add( tiles.group );
- // Raycasting init
- raycaster = new Raycaster();
- fwdVector = new Vector3( 0, 0, 1 );
- const rayIntersectMat = new MeshBasicMaterial( { color: 0xb2dfdb } );
- intersectRing = new Mesh( new TorusBufferGeometry( 1.5, 0.2, 16, 100 ), rayIntersectMat );
- intersectRing.visible = false;
- scene.add( intersectRing );
- // vr setup
- document.body.appendChild( VRButton.createButton( renderer ) );
- controller = renderer.xr.getController( 0 );
- controller.addEventListener( 'selectstart', () => {
- workspace.position.copy( intersectRing.position );
- } );
- controller.addEventListener( 'connected', function ( event ) {
- this.controllerActive = true;
- this.add( buildController( event.data ) );
- } );
- controller.addEventListener( 'disconnected', function () {
- this.controllerActive = false;
- this.remove( this.children[ 0 ] );
- } );
- workspace.add( controller );
- // controller models
- const controllerModelFactory = new XRControllerModelFactory();
- controllerGrip = renderer.xr.getControllerGrip( 0 );
- controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
- workspace.add( controllerGrip );
- onWindowResize();
- window.addEventListener( 'resize', onWindowResize, false );
- // GUI
- const gui = new dat.GUI();
- gui.width = 300;
- gui.add( params, 'displayGrid' );
- gui.add( params, 'displayBoxBounds' );
- gui.add( params, 'colorMode', {
- NONE,
- SCREEN_ERROR,
- GEOMETRIC_ERROR,
- DISTANCE,
- DEPTH,
- RELATIVE_DEPTH,
- IS_LEAF,
- RANDOM_COLOR,
- } );
- gui.open();
- }
- function buildController( data ) {
- let geometry, material;
- switch ( data.targetRayMode ) {
- case 'tracked-pointer':
- geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
- material = new LineBasicMaterial( {
- vertexColors: true,
- blending: AdditiveBlending,
- depthWrite: false,
- transparent: true,
- } );
- return new Line( geometry, material );
- case 'gaze':
- geometry = new RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
- material = new MeshBasicMaterial( { opacity: 0.5, transparent: true } );
- return new Mesh( geometry, material );
- }
- }
- function onWindowResize() {
- camera.updateProjectionMatrix();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- function animate() {
- renderer.setAnimationLoop( render );
- }
- function render() {
- requestAnimationFrame( animate );
- grid.visible = params.displayGrid;
- // update options
- tiles.displayBoxBounds = params.displayBoxBounds;
- tiles.colorMode = parseFloat( params.colorMode );
- // update tiles center
- if ( tiles.getBounds( box ) ) {
- box.getCenter( tiles.group.position );
- tiles.group.position.multiplyScalar( - 1 );
- } else if ( tiles.getBoundingSphere( sphere ) ) {
- tiles.group.position.copy( sphere.center );
- tiles.group.position.multiplyScalar( - 1 );
- }
- // remove all cameras so we can use the VR camera instead
- tiles.cameras.forEach( c => tiles.deleteCamera( camera ) );
- // get the XR camera with a combined frustum for culling
- if ( renderer.xr.isPresenting ) {
- const currCamera = renderer.xr.getCamera( camera );
- tiles.setCamera( currCamera );
- const leftCam = currCamera.cameras[ 0 ];
- if ( leftCam ) {
- tiles.setResolution( currCamera, leftCam.viewport.z, leftCam.viewport.w );
- }
- } else {
- tiles.setCamera( camera );
- tiles.setResolutionFromRenderer( camera, renderer );
- }
- tiles.update();
- if ( controller.controllerActive ) {
- const { ray } = raycaster;
- raycaster.firstHitOnly = true;
- // get the controller ray
- ray.origin
- .copy( controller.position )
- .applyMatrix4( workspace.matrixWorld );
- controller
- .getWorldDirection( ray.direction )
- .multiplyScalar( - 1 );
- const results = raycaster.intersectObject( tiles.group, true );
- if ( results.length ) {
- const hit = results[ 0 ];
- hit.face.normal.transformDirection( tiles.group.matrixWorld );
- intersectRing.position.copy( hit.point );
- intersectRing.quaternion.setFromUnitVectors(
- fwdVector,
- hit.face.normal,
- );
- intersectRing.visible = true;
- // scale ring based on distance
- const scale = workspace.position.distanceTo( intersectRing.position ) * camera.fov / 4000;
- intersectRing.scale.setScalar( scale );
- } else {
- intersectRing.visible = false;
- }
- } else {
- intersectRing.visible = false;
- }
- // render primary view
- renderer.render( scene, camera );
- }
|