TilesRenderer.js 15 KB

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  1. import { TilesRendererBase } from '../base/TilesRendererBase.js';
  2. import { B3DMLoader } from './B3DMLoader.js';
  3. import { PNTSLoader } from './PNTSLoader.js';
  4. import { I3DMLoader } from './I3DMLoader.js';
  5. import { CMPTLoader } from './CMPTLoader.js';
  6. import { TilesGroup } from './TilesGroup.js';
  7. import {
  8. Matrix4,
  9. Box3,
  10. Sphere,
  11. Vector3,
  12. Vector2,
  13. Math as MathUtils,
  14. Frustum,
  15. CanvasTexture,
  16. LoadingManager,
  17. ImageBitmapLoader,
  18. Group,
  19. } from 'three';
  20. import { raycastTraverse, raycastTraverseFirstHit } from './raycastTraverse.js';
  21. const INITIAL_FRUSTUM_CULLED = Symbol( 'INITIAL_FRUSTUM_CULLED' );
  22. const DEG2RAD = MathUtils.DEG2RAD;
  23. const tempMat = new Matrix4();
  24. const tempMat2 = new Matrix4();
  25. const tempVector = new Vector3();
  26. const vecX = new Vector3();
  27. const vecY = new Vector3();
  28. const vecZ = new Vector3();
  29. const X_AXIS = new Vector3( 1, 0, 0 );
  30. const Y_AXIS = new Vector3( 0, 1, 0 );
  31. const useImageBitmap = typeof createImageBitmap !== 'undefined';
  32. function emptyRaycast() {}
  33. function updateFrustumCulled( object, toInitialValue ) {
  34. object.traverse( c => {
  35. c.frustumCulled = c[ INITIAL_FRUSTUM_CULLED ] && toInitialValue;
  36. } );
  37. }
  38. export class TilesRenderer extends TilesRendererBase {
  39. get autoDisableRendererCulling() {
  40. return this._autoDisableRendererCulling;
  41. }
  42. set autoDisableRendererCulling( value ) {
  43. if ( this._autoDisableRendererCulling !== value ) {
  44. super._autoDisableRendererCulling = value;
  45. this.traverse( tile => {
  46. if ( tile.scene ) {
  47. updateFrustumCulled( tile.scene, value );
  48. }
  49. } );
  50. }
  51. }
  52. constructor( ...args ) {
  53. super( ...args );
  54. this.group = new TilesGroup( this );
  55. this.cameras = [];
  56. this.cameraMap = new Map();
  57. this.cameraInfo = [];
  58. this.activeTiles = new Set();
  59. this.visibleTiles = new Set();
  60. this._autoDisableRendererCulling = true;
  61. this.onLoadModel = null;
  62. this.onDisposeModel = null;
  63. }
  64. /* Public API */
  65. getBounds( box ) {
  66. if ( ! this.root ) {
  67. return false;
  68. }
  69. const cached = this.root.cached;
  70. const boundingBox = cached.box;
  71. const obbMat = cached.boxTransform;
  72. if ( boundingBox ) {
  73. box.copy( boundingBox );
  74. box.applyMatrix4( obbMat );
  75. return true;
  76. } else {
  77. return false;
  78. }
  79. }
  80. forEachLoadedModel( callback ) {
  81. this.traverse( tile => {
  82. const scene = tile.cached.scene;
  83. if ( scene ) {
  84. callback( scene, tile );
  85. }
  86. } );
  87. }
  88. raycast( raycaster, intersects ) {
  89. if ( ! this.root ) {
  90. return;
  91. }
  92. if ( raycaster.firstHitOnly ) {
  93. const hit = raycastTraverseFirstHit( this.root, this.group, this.activeTiles, raycaster );
  94. if ( hit ) {
  95. intersects.push( hit );
  96. }
  97. } else {
  98. raycastTraverse( this.root, this.group, this.activeTiles, raycaster, intersects );
  99. }
  100. }
  101. hasCamera( camera ) {
  102. return this.cameraMap.has( camera );
  103. }
  104. setCamera( camera ) {
  105. const cameras = this.cameras;
  106. const cameraMap = this.cameraMap;
  107. if ( ! cameraMap.has( camera ) ) {
  108. cameraMap.set( camera, new Vector2() );
  109. cameras.push( camera );
  110. return true;
  111. }
  112. return false;
  113. }
  114. setResolution( camera, xOrVec, y ) {
  115. const cameraMap = this.cameraMap;
  116. if ( ! cameraMap.has( camera ) ) {
  117. return false;
  118. }
  119. if ( xOrVec instanceof Vector2 ) {
  120. cameraMap.get( camera ).copy( xOrVec );
  121. } else {
  122. cameraMap.get( camera ).set( xOrVec, y );
  123. }
  124. return true;
  125. }
  126. setResolutionFromRenderer( camera, renderer ) {
  127. const cameraMap = this.cameraMap;
  128. if ( ! cameraMap.has( camera ) ) {
  129. return false;
  130. }
  131. const resolution = cameraMap.get( camera );
  132. renderer.getSize( resolution );
  133. resolution.multiplyScalar( renderer.getPixelRatio() );
  134. return true;
  135. }
  136. deleteCamera( camera ) {
  137. const cameras = this.cameras;
  138. const cameraMap = this.cameraMap;
  139. if ( cameraMap.has( camera ) ) {
  140. const index = cameras.indexOf( camera );
  141. cameras.splice( index, 1 );
  142. cameraMap.delete( camera );
  143. return true;
  144. }
  145. return false;
  146. }
  147. /* Overriden */
  148. update() {
  149. const group = this.group;
  150. const cameras = this.cameras;
  151. const cameraMap = this.cameraMap;
  152. const cameraInfo = this.cameraInfo;
  153. if ( cameras.length === 0 ) {
  154. console.warn( 'TilesRenderer: no cameras defined. Cannot update 3d tiles.' );
  155. return;
  156. }
  157. // automatically scale the array of cameraInfo to match the cameras
  158. while ( cameraInfo.length > cameras.length ) {
  159. cameraInfo.pop();
  160. }
  161. while ( cameraInfo.length < cameras.length ) {
  162. cameraInfo.push( {
  163. frustum: new Frustum(),
  164. sseDenominator: - 1,
  165. position: new Vector3(),
  166. invScale: - 1,
  167. pixelSize: 0,
  168. } );
  169. }
  170. // extract scale of group container
  171. tempMat2.getInverse( group.matrixWorld );
  172. let invScale;
  173. tempVector.setFromMatrixScale( tempMat2 );
  174. invScale = tempVector.x;
  175. if ( Math.abs( Math.max( tempVector.x - tempVector.y, tempVector.x - tempVector.z ) ) > 1e-6 ) {
  176. console.warn( 'ThreeTilesRenderer : Non uniform scale used for tile which may cause issues when calculating screen space error.' );
  177. }
  178. // store the camera cameraInfo in the 3d tiles root frame
  179. for ( let i = 0, l = cameraInfo.length; i < l; i ++ ) {
  180. const camera = cameras[ i ];
  181. const info = cameraInfo[ i ];
  182. const frustum = info.frustum;
  183. const position = info.position;
  184. const resolution = cameraMap.get( camera );
  185. if ( resolution.width === 0 || resolution.height === 0 ) {
  186. console.warn( 'TilesRenderer: resolution for camera error calculation is not set.' );
  187. }
  188. if ( camera.isPerspectiveCamera ) {
  189. info.sseDenominator = 2 * Math.tan( 0.5 * camera.fov * DEG2RAD ) / resolution.height;
  190. }
  191. if ( camera.isOrthographicCamera ) {
  192. const w = camera.right - camera.left;
  193. const h = camera.top - camera.bottom;
  194. info.pixelSize = Math.max( h / resolution.height, w / resolution.width );
  195. }
  196. info.invScale = invScale;
  197. // get frustum in grop root frame
  198. tempMat.copy( group.matrixWorld );
  199. tempMat.premultiply( camera.matrixWorldInverse );
  200. tempMat.premultiply( camera.projectionMatrix );
  201. frustum.setFromProjectionMatrix( tempMat );
  202. // get transform position in group root frame
  203. position.set( 0, 0, 0 );
  204. position.applyMatrix4( camera.matrixWorld );
  205. position.applyMatrix4( tempMat2 );
  206. }
  207. super.update();
  208. }
  209. preprocessNode( tile, parentTile, tileSetDir ) {
  210. super.preprocessNode( tile, parentTile, tileSetDir );
  211. const transform = new Matrix4();
  212. if ( tile.transform ) {
  213. const transformArr = tile.transform;
  214. for ( let i = 0; i < 16; i ++ ) {
  215. transform.elements[ i ] = transformArr[ i ];
  216. }
  217. } else {
  218. transform.identity();
  219. }
  220. if ( parentTile ) {
  221. transform.multiply( parentTile.cached.transform );
  222. }
  223. let box = null;
  224. let boxTransform = null;
  225. let boxTransformInverse = null;
  226. if ( 'box' in tile.boundingVolume ) {
  227. const data = tile.boundingVolume.box;
  228. box = new Box3();
  229. boxTransform = new Matrix4();
  230. boxTransformInverse = new Matrix4();
  231. // get the extents of the bounds in each axis
  232. vecX.set( data[ 3 ], data[ 4 ], data[ 5 ] );
  233. vecY.set( data[ 6 ], data[ 7 ], data[ 8 ] );
  234. vecZ.set( data[ 9 ], data[ 10 ], data[ 11 ] );
  235. const scaleX = vecX.length();
  236. const scaleY = vecY.length();
  237. const scaleZ = vecZ.length();
  238. vecX.normalize();
  239. vecY.normalize();
  240. vecZ.normalize();
  241. // create the oriented frame that the box exists in
  242. boxTransform.set(
  243. vecX.x, vecY.x, vecZ.x, data[ 0 ],
  244. vecX.y, vecY.y, vecZ.y, data[ 1 ],
  245. vecX.z, vecY.z, vecZ.z, data[ 2 ],
  246. 0, 0, 0, 1
  247. );
  248. boxTransform.premultiply( transform );
  249. boxTransformInverse.getInverse( boxTransform );
  250. // scale the box by the extents
  251. box.min.set( - scaleX, - scaleY, - scaleZ );
  252. box.max.set( scaleX, scaleY, scaleZ );
  253. }
  254. let sphere = null;
  255. if ( 'sphere' in tile.boundingVolume ) {
  256. const data = tile.boundingVolume.sphere;
  257. sphere = new Sphere();
  258. sphere.center.set( data[ 0 ], data[ 1 ], data[ 2 ] );
  259. sphere.radius = data[ 3 ];
  260. sphere.applyMatrix4( transform );
  261. } else if ( 'box' in tile.boundingVolume ) {
  262. const data = tile.boundingVolume.box;
  263. sphere = new Sphere();
  264. box.getBoundingSphere( sphere );
  265. sphere.center.set( data[ 0 ], data[ 1 ], data[ 2 ] );
  266. sphere.applyMatrix4( transform );
  267. }
  268. let region = null;
  269. if ( 'region' in tile.boundingVolume ) {
  270. console.warn( 'ThreeTilesRenderer: region bounding volume not supported.' );
  271. }
  272. tile.cached = {
  273. loadIndex: 0,
  274. transform,
  275. active: false,
  276. inFrustum: [],
  277. box,
  278. boxTransform,
  279. boxTransformInverse,
  280. sphere,
  281. region,
  282. scene: null,
  283. geometry: null,
  284. material: null,
  285. distance: Infinity
  286. };
  287. }
  288. parseTile( buffer, tile, extension ) {
  289. tile._loadIndex = tile._loadIndex || 0;
  290. tile._loadIndex ++;
  291. const loadIndex = tile._loadIndex;
  292. const manager = new LoadingManager();
  293. let promise = null;
  294. if ( useImageBitmap ) {
  295. // TODO: We should verify that `flipY` is false on the resulting texture after load because it can't be modified after
  296. // the fact. Premultiply alpha default behavior is not well defined, either.
  297. // TODO: Determine whether or not options are supported before using this so we can force flipY false and premultiply alpha
  298. // behavior. Fall back to regular texture loading
  299. manager.addHandler( /(^blob:)|(\.png$)|(\.jpg$)|(\.jpeg$)/g, {
  300. load( url, onComplete, onProgress, onError ) {
  301. const loader = new ImageBitmapLoader();
  302. loader.load( url, res => {
  303. onComplete( new CanvasTexture( res ) );
  304. }, onProgress, onError);
  305. }
  306. } );
  307. }
  308. switch ( extension ) {
  309. case 'b3dm':
  310. promise = new B3DMLoader( manager ).parse( buffer );
  311. break;
  312. case 'pnts':
  313. promise = Promise.resolve( new PNTSLoader( manager ).parse( buffer ) );
  314. break;
  315. case 'i3dm':
  316. promise = new I3DMLoader( manager ).parse( buffer );
  317. break;
  318. case 'cmpt':
  319. promise = new CMPTLoader( manager ).parse( buffer );
  320. break;
  321. default:
  322. console.warn( `TilesRenderer: Content type "${ extension }" not supported.` );
  323. promise = Promise.resolve( null );
  324. break;
  325. }
  326. return promise.then( res => {
  327. if ( tile._loadIndex !== loadIndex ) {
  328. return;
  329. }
  330. const upAxis = this.rootTileSet.asset && this.rootTileSet.asset.gltfUpAxis || 'y';
  331. const cached = tile.cached;
  332. const cachedTransform = cached.transform;
  333. const scene = res ? res.scene : new Group();
  334. switch ( upAxis.toLowerCase() ) {
  335. case 'x':
  336. scene.matrix.makeRotationAxis( Y_AXIS, - Math.PI / 2 );
  337. break;
  338. case 'y':
  339. scene.matrix.makeRotationAxis( X_AXIS, Math.PI / 2 );
  340. break;
  341. case 'z':
  342. break;
  343. }
  344. scene.matrix.premultiply( cachedTransform );
  345. scene.matrix.decompose( scene.position, scene.quaternion, scene.scale );
  346. scene.traverse( c => {
  347. c[ INITIAL_FRUSTUM_CULLED ] = c.frustumCulled;
  348. } );
  349. updateFrustumCulled( scene, this.autoDisableRendererCulling );
  350. cached.scene = scene;
  351. // We handle raycasting in a custom way so remove it from here
  352. scene.traverse( c => {
  353. c.raycast = emptyRaycast;
  354. } );
  355. const materials = [];
  356. const geometry = [];
  357. const textures = [];
  358. scene.traverse( c => {
  359. if ( c.geometry ) {
  360. geometry.push( c.geometry );
  361. }
  362. if ( c.material ) {
  363. const material = c.material;
  364. materials.push( c.material );
  365. for ( const key in material ) {
  366. const value = material[ key ];
  367. if ( value && value.isTexture ) {
  368. textures.push( value );
  369. }
  370. }
  371. }
  372. } );
  373. cached.materials = materials;
  374. cached.geometry = geometry;
  375. cached.textures = textures;
  376. if ( this.onLoadModel ) {
  377. this.onLoadModel( scene, tile );
  378. }
  379. } );
  380. }
  381. disposeTile( tile ) {
  382. // This could get called before the tile has finished downloading
  383. const cached = tile.cached;
  384. if ( cached.scene ) {
  385. const materials = cached.materials;
  386. const geometry = cached.geometry;
  387. const textures = cached.textures;
  388. for ( let i = 0, l = geometry.length; i < l; i ++ ) {
  389. geometry[ i ].dispose();
  390. }
  391. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  392. materials[ i ].dispose();
  393. }
  394. for ( let i = 0, l = textures.length; i < l; i ++ ) {
  395. const texture = textures[ i ];
  396. texture.dispose();
  397. if ( useImageBitmap && 'close' in texture.image ) {
  398. texture.image.close();
  399. }
  400. }
  401. if ( this.onDisposeModel ) {
  402. this.onDisposeModel( cached.scene, tile );
  403. }
  404. cached.scene = null;
  405. cached.materials = null;
  406. cached.textures = null;
  407. cached.geometry = null;
  408. }
  409. tile._loadIndex ++;
  410. }
  411. setTileVisible( tile, visible ) {
  412. const scene = tile.cached.scene;
  413. const visibleTiles = this.visibleTiles;
  414. const group = this.group;
  415. if ( visible ) {
  416. group.add( scene );
  417. visibleTiles.add( tile );
  418. scene.updateMatrixWorld( true );
  419. } else {
  420. group.remove( scene );
  421. visibleTiles.delete( tile );
  422. }
  423. }
  424. setTileActive( tile, active ) {
  425. const activeTiles = this.activeTiles;
  426. if ( active ) {
  427. activeTiles.add( tile );
  428. } else {
  429. activeTiles.delete( tile );
  430. }
  431. }
  432. calculateError( tile ) {
  433. if ( tile.geometricError === 0.0 ) {
  434. return 0.0;
  435. }
  436. const cached = tile.cached;
  437. const inFrustum = cached.inFrustum;
  438. const cameras = this.cameras;
  439. const cameraInfo = this.cameraInfo;
  440. // TODO: Use the content bounding volume here?
  441. const boundingVolume = tile.boundingVolume;
  442. if ( 'box' in boundingVolume ) {
  443. const boundingBox = cached.box;
  444. const boxTransformInverse = cached.boxTransformInverse;
  445. let maxError = - Infinity;
  446. let minDistance = Infinity;
  447. for ( let i = 0, l = cameras.length; i < l; i ++ ) {
  448. if ( ! inFrustum[ i ] ) {
  449. continue;
  450. }
  451. // transform camera position into local frame of the tile bounding box
  452. const camera = cameras[ i ];
  453. const info = cameraInfo[ i ];
  454. const invScale = info.invScale;
  455. tempVector.copy( info.position );
  456. tempVector.applyMatrix4( boxTransformInverse );
  457. let error;
  458. if ( camera.isOrthographicCamera ) {
  459. const pixelSize = info.pixelSize;
  460. error = tile.geometricError / ( pixelSize * invScale );
  461. } else {
  462. const distance = boundingBox.distanceToPoint( tempVector );
  463. const scaledDistance = distance * invScale;
  464. const sseDenominator = info.sseDenominator;
  465. error = tile.geometricError / ( scaledDistance * sseDenominator );
  466. minDistance = Math.min( minDistance, scaledDistance );
  467. }
  468. maxError = Math.max( maxError, error );
  469. }
  470. tile.cached.distance = minDistance;
  471. return maxError;
  472. } else if ( 'sphere' in boundingVolume ) {
  473. // const sphere = cached.sphere;
  474. console.warn( 'ThreeTilesRenderer : Sphere bounds not supported.' );
  475. } else if ( 'region' in boundingVolume ) {
  476. // unsupported
  477. console.warn( 'ThreeTilesRenderer : Region bounds not supported.' );
  478. }
  479. return Infinity;
  480. }
  481. tileInView( tile ) {
  482. // TODO: we should use the more precise bounding volumes here if possible
  483. // cache the root-space planes
  484. // Use separating axis theorem for frustum and obb
  485. const cached = tile.cached;
  486. const sphere = cached.sphere;
  487. const inFrustum = cached.inFrustum;
  488. if ( sphere ) {
  489. const cameraInfo = this.cameraInfo;
  490. let inView = false;
  491. for ( let i = 0, l = cameraInfo.length; i < l; i ++ ) {
  492. // Track which camera frustums this tile is in so we can use it
  493. // to ignore the error calculations for cameras that can't see it
  494. const frustum = cameraInfo[ i ].frustum;
  495. if ( frustum.intersectsSphere( sphere ) ) {
  496. inView = true;
  497. inFrustum[ i ] = true;
  498. } else {
  499. inFrustum[ i ] = false;
  500. }
  501. }
  502. return inView;
  503. }
  504. return true;
  505. }
  506. }