FlyOrbitControls.js 5.6 KB

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  1. import { Clock, Vector3, Vector4 } from 'three';
  2. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  3. const changeEvent = { type: 'fly-change' };
  4. const startEvent = { type: 'fly-start' };
  5. const endEvent = { type: 'fly-end' };
  6. const tempVector = new Vector4( 0, 0, 0, 0 );
  7. export class FlyOrbitControls extends OrbitControls {
  8. constructor( camera, domElement ) {
  9. // Disable use of shift key so we can use it for acceleration
  10. const disableShiftKeyCallback = e => {
  11. if ( this.enabled ) {
  12. Object.defineProperty( e, 'shiftKey', { get() { return false } } );
  13. }
  14. };
  15. domElement.addEventListener( 'pointerdown', disableShiftKeyCallback );
  16. super( camera, domElement );
  17. this.enableKeys = false;
  18. this.enableFlight = true;
  19. this.baseSpeed = 1;
  20. this.fastSpeed = 4;
  21. this.forwardKey = 'w';
  22. this.backKey = 's';
  23. this.leftKey = 'a';
  24. this.rightKey = 'd';
  25. this.upKey = 'q';
  26. this.downKey = 'e';
  27. this.fastKey = 'shift';
  28. let fastHeld = false;
  29. let forwardHeld = false;
  30. let backHeld = false;
  31. let leftHeld = false;
  32. let rightHeld = false;
  33. let upHeld = false;
  34. let downHeld = false;
  35. let originalDistance = 0
  36. let originalMinDistance = 0;
  37. let originalMaxDistance = 0;
  38. let rafHandle = - 1;
  39. const originalTarget = new Vector3();
  40. const clock = new Clock();
  41. const endFlight = () => {
  42. if ( rafHandle !== - 1 ) {
  43. cancelAnimationFrame( rafHandle );
  44. rafHandle = - 1;
  45. this.minDistance = originalMinDistance;
  46. this.maxDistance = originalMaxDistance;
  47. const targetDistance = Math.min( originalDistance, camera.position.distanceTo( originalTarget ) );
  48. tempVector
  49. .set( 0, 0, - 1, 0 )
  50. .applyMatrix4( camera.matrixWorld );
  51. this
  52. .target
  53. .copy( camera.position )
  54. .addScaledVector( tempVector, targetDistance );
  55. this.dispatchEvent( endEvent );
  56. }
  57. };
  58. const updateFlight = () => {
  59. if ( ! this.enabled || ! this.enableFlight ) {
  60. return;
  61. }
  62. rafHandle = requestAnimationFrame( updateFlight );
  63. const delta = 60 * clock.getDelta();
  64. const speed = fastHeld ? this.fastSpeed : this.baseSpeed;
  65. tempVector.set( 0, 0, 0, 0 );
  66. if ( forwardHeld ) tempVector.z -= 1;
  67. if ( backHeld ) tempVector.z += 1;
  68. if ( leftHeld ) tempVector.x -= 1;
  69. if ( rightHeld ) tempVector.x += 1;
  70. if ( upHeld ) tempVector.y += 1;
  71. if ( downHeld ) tempVector.y -= 1;
  72. tempVector.applyMatrix4( camera.matrixWorld );
  73. camera
  74. .position
  75. .addScaledVector( tempVector, speed * delta );
  76. this
  77. .target
  78. .addScaledVector( tempVector, speed * delta );
  79. this.dispatchEvent( changeEvent );
  80. };
  81. this.updateFlight = updateFlight;
  82. const keyDownCallback = e => {
  83. const key = e.key.toLowerCase();
  84. if ( rafHandle === - 1 ) {
  85. originalMaxDistance = this.maxDistance;
  86. originalMinDistance = this.minDistance;
  87. originalDistance = camera.position.distanceTo( this.target );
  88. originalTarget.copy( this.target );
  89. }
  90. switch ( key ) {
  91. case this.forwardKey:
  92. forwardHeld = true;
  93. break;
  94. case this.backKey:
  95. backHeld = true;
  96. break;
  97. case this.leftKey:
  98. leftHeld = true;
  99. break;
  100. case this.rightKey:
  101. rightHeld = true;
  102. break;
  103. case this.upKey:
  104. upHeld = true;
  105. break;
  106. case this.downKey:
  107. downHeld = true;
  108. break;
  109. case this.fastKey:
  110. fastHeld = true;
  111. break;
  112. }
  113. switch ( key ) {
  114. case this.fastKey:
  115. case this.forwardKey:
  116. case this.backKey:
  117. case this.leftKey:
  118. case this.rightKey:
  119. case this.upKey:
  120. case this.downKey:
  121. e.stopPropagation();
  122. e.preventDefault();
  123. }
  124. if ( forwardHeld || backHeld || leftHeld || rightHeld || upHeld || downHeld ) {
  125. this.minDistance = 0.01;
  126. this.maxDistance = 0.01;
  127. tempVector.set( 0, 0, - 1, 0 ).applyMatrix4( camera.matrixWorld );
  128. this.target.copy( camera.position ).addScaledVector( tempVector, 0.01 );
  129. if ( rafHandle === - 1 ) {
  130. this.dispatchEvent( startEvent );
  131. clock.getDelta();
  132. updateFlight();
  133. }
  134. }
  135. };
  136. const keyUpCallback = e => {
  137. const key = e.key.toLowerCase();
  138. switch ( key ) {
  139. case this.fastKey:
  140. case this.forwardKey:
  141. case this.backKey:
  142. case this.leftKey:
  143. case this.rightKey:
  144. case this.upKey:
  145. case this.downKey:
  146. e.stopPropagation();
  147. e.preventDefault();
  148. }
  149. switch( key ) {
  150. case this.forwardKey:
  151. forwardHeld = false;
  152. break;
  153. case this.backKey:
  154. backHeld = false;
  155. break;
  156. case this.leftKey:
  157. leftHeld = false;
  158. break;
  159. case this.rightKey:
  160. rightHeld = false;
  161. break;
  162. case this.upKey:
  163. upHeld = false;
  164. break;
  165. case this.downKey:
  166. downHeld = false;
  167. break;
  168. case this.fastKey:
  169. fastHeld = false;
  170. break;
  171. }
  172. if ( ! ( forwardHeld || backHeld || leftHeld || rightHeld || upHeld || downHeld ) ) {
  173. endFlight();
  174. }
  175. };
  176. const blurCallback = () => {
  177. endFlight();
  178. };
  179. this.blurCallback = blurCallback;
  180. this.keyDownCallback = keyDownCallback;
  181. this.keyUpCallback = keyUpCallback;
  182. this.disableShiftKeyCallback = disableShiftKeyCallback;
  183. this.domElement.addEventListener( 'blur', blurCallback );
  184. this.domElement.addEventListener( 'keydown', keyDownCallback );
  185. this.domElement.addEventListener( 'keyup', keyUpCallback );
  186. }
  187. dispose() {
  188. super.dispose();
  189. this.domElement.removeEventListener( 'blur', this.blurCallback );
  190. this.domElement.removeEventListener( 'keydown', this.keyDownCallback );
  191. this.domElement.removeEventListener( 'keyup', this.keyUpCallback );
  192. this.domElement.removeEventListener( 'pointerdown', this.disableShiftKeyCallback );
  193. }
  194. }