gltf.js 4.1 KB

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  1. import { GLTFExtensionLoader } from '../src/three/GLTFExtensionLoader.js';
  2. import {
  3. Scene,
  4. DirectionalLight,
  5. AmbientLight,
  6. WebGLRenderer,
  7. PerspectiveCamera,
  8. sRGBEncoding,
  9. PCFSoftShadowMap,
  10. } from 'three';
  11. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  12. import { LoadingManager } from 'three';
  13. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
  14. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
  15. let camera, controls, scene, renderer;
  16. let dirLight;
  17. init();
  18. animate();
  19. function init() {
  20. scene = new Scene();
  21. // primary camera view
  22. renderer = new WebGLRenderer( { antialias: true } );
  23. renderer.setPixelRatio( window.devicePixelRatio );
  24. renderer.setSize( window.innerWidth, window.innerHeight );
  25. renderer.setClearColor( 0x151c1f );
  26. renderer.shadowMap.enabled = true;
  27. renderer.shadowMap.type = PCFSoftShadowMap;
  28. renderer.outputEncoding = sRGBEncoding;
  29. document.body.appendChild( renderer.domElement );
  30. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
  31. camera.position.set( 3, 10, 20 );
  32. // controls
  33. controls = new OrbitControls( camera, renderer.domElement );
  34. controls.screenSpacePanning = false;
  35. controls.minDistance = 1;
  36. controls.maxDistance = 2000;
  37. // lights
  38. dirLight = new DirectionalLight( 0xffffff, 1.25 );
  39. dirLight.position.set( 1, 2, 3 ).multiplyScalar( 40 );
  40. dirLight.castShadow = true;
  41. dirLight.shadow.bias = - 0.01;
  42. dirLight.shadow.mapSize.setScalar( 2048 );
  43. const shadowCam = dirLight.shadow.camera;
  44. shadowCam.left = - 200;
  45. shadowCam.bottom = - 200;
  46. shadowCam.right = 200;
  47. shadowCam.top = 200;
  48. shadowCam.updateProjectionMatrix();
  49. scene.add( dirLight );
  50. const ambLight = new AmbientLight( 0xffffff, 0.05 );
  51. scene.add( ambLight );
  52. // basic gltf test files
  53. let insertPosition = 0;
  54. const gltfModelTests = [
  55. 'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Binary/CesiumMilkTruck.glb',
  56. 'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Embedded/CesiumMilkTruck.gltf',
  57. 'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF/CesiumMilkTruck.gltf',
  58. ];
  59. for ( const url of gltfModelTests ) {
  60. const loader = new GLTFExtensionLoader();
  61. loader.workingPath = loader.workingPathForURL( url );
  62. loader.load( url )
  63. .then( res => {
  64. res.scene.position.set( insertPosition += 5, 0, 0 );
  65. controls.target.set( insertPosition / 2, 0, 0 );
  66. controls.update();
  67. console.log( 'default loader:', { gltf: res, url } );
  68. scene.add( res.scene );
  69. } );
  70. }
  71. // gltf with extensions
  72. const delegatedLoaderTests = [
  73. 'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Draco/CesiumMilkTruck.gltf',
  74. 'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Box/glTF-Binary/Box.glb',
  75. ];
  76. const manager = new LoadingManager();
  77. const gltfLoader = new GLTFLoader( manager );
  78. const dracoLoader = new DRACOLoader( manager );
  79. dracoLoader.setDecoderPath( 'https://unpkg.com/three@0.128.0/examples/js/libs/draco/gltf/' );
  80. gltfLoader.setDRACOLoader( dracoLoader );
  81. manager.addHandler( /\.gltf$/, gltfLoader );
  82. manager.addHandler( /\.glb$/, gltfLoader );
  83. for ( const url of delegatedLoaderTests ) {
  84. const loader = new GLTFExtensionLoader( manager );
  85. loader.workingPath = loader.workingPathForURL( url );
  86. loader.load( url )
  87. .then( res => {
  88. res.scene.position.set( insertPosition += 5, 0, 0 );
  89. controls.target.set( insertPosition / 2, 0, 0 );
  90. controls.update();
  91. console.log( 'custom loader:', { gltf: res, url } );
  92. scene.add( res.scene );
  93. } );
  94. }
  95. onWindowResize();
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. camera.updateProjectionMatrix();
  103. }
  104. function animate() {
  105. requestAnimationFrame( animate );
  106. render();
  107. }
  108. function render() {
  109. renderer.render( scene, camera );
  110. }