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- import { TileBase } from './TileBase';
- /**
- * Documented 3d-tile state managed by the TilesRenderer* / used/usable in priority / traverseFunctions!
- */
- export interface Tile extends TileBase {
- parent: Tile;
- /**
- * Hierarchy Depth from the TileGroup
- */
- __depth : number;
- /**
- * The screen space error for this tile
- */
- __error : number;
- /**
- * How far is this tiles bounds from the nearest active Camera.
- * Expected to be filled in during calculateError implementations.
- */
- __distanceFromCamera : number;
- /**
- * This tile is currently active if:
- * 1: Tile content is loaded and ready to be made visible if needed
- */
- __active : boolean;
- /**
- * This tile is currently visible if:
- * 1: Tile content is loaded
- * 2: Tile is within a camera frustum
- * 3: Tile meets the SSE requirements
- */
- __visible : boolean;
- /**
- * Whether or not the tile was visited during the last update run.
- */
- __used : boolean;
- /**
- * Whether or not the tile was within the frustum on the last update run.
- */
- __inFrustum : boolean;
- /**
- * TODO: Document this if it is useful enough to be the default property in the LRU sorting.
- */
- __depthFromRenderedParent : number;
- }
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