offscreenShadows.js 5.5 KB

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  1. import { TilesRenderer } from '../src/index.js';
  2. import {
  3. Scene,
  4. DirectionalLight,
  5. AmbientLight,
  6. WebGLRenderer,
  7. PerspectiveCamera,
  8. Box3,
  9. OrthographicCamera,
  10. sRGBEncoding,
  11. Group,
  12. MeshStandardMaterial,
  13. PCFSoftShadowMap,
  14. Sphere,
  15. } from 'three';
  16. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  17. import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
  18. import Stats from 'three/examples/jsm/libs/stats.module.js';
  19. let camera, controls, scene, renderer, tiles, orthoCamera;
  20. let offsetParent, box, sphere, dirLight;
  21. let stats;
  22. const NONE = 0;
  23. const DISPLAY_ACTIVE_TILES = 1;
  24. const USE_SHADOW_CAMERA = 2;
  25. const params = {
  26. 'errorTarget': 2,
  27. 'shadowStrategy': NONE,
  28. 'orthographic': false,
  29. };
  30. init();
  31. animate();
  32. function onLoadModel( scene ) {
  33. scene.traverse( c => {
  34. if ( c.isMesh ) {
  35. c.material = new MeshStandardMaterial();
  36. c.castShadow = true;
  37. c.receiveShadow = true;
  38. }
  39. } );
  40. }
  41. function onDisposeModel( scene ) {
  42. scene.traverse( c => {
  43. if ( c.isMesh ) {
  44. c.material.dispose();
  45. }
  46. } );
  47. }
  48. function init() {
  49. scene = new Scene();
  50. // primary camera view
  51. renderer = new WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. renderer.setClearColor( 0x151c1f );
  55. renderer.shadowMap.enabled = true;
  56. renderer.shadowMap.type = PCFSoftShadowMap;
  57. renderer.outputEncoding = sRGBEncoding;
  58. document.body.appendChild( renderer.domElement );
  59. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
  60. camera.position.set( - 56, 232, 260 );
  61. orthoCamera = new OrthographicCamera();
  62. // controls
  63. controls = new OrbitControls( camera, renderer.domElement );
  64. controls.screenSpacePanning = false;
  65. controls.minDistance = 1;
  66. controls.maxDistance = 2000;
  67. // lights
  68. dirLight = new DirectionalLight( 0xffffff, 1.25 );
  69. dirLight.position.set( - 100, 40, 10 );
  70. dirLight.castShadow = true;
  71. dirLight.shadow.bias = - 1e-4;
  72. dirLight.shadow.normalBias = 0.2;
  73. dirLight.shadow.mapSize.setScalar( 2048 );
  74. const shadowCam = dirLight.shadow.camera;
  75. shadowCam.left = - 120;
  76. shadowCam.bottom = - 120;
  77. shadowCam.right = 120;
  78. shadowCam.top = 120;
  79. shadowCam.updateProjectionMatrix();
  80. scene.add( dirLight );
  81. const ambLight = new AmbientLight( 0xffffff, 0.05 );
  82. scene.add( ambLight );
  83. box = new Box3();
  84. sphere = new Sphere();
  85. offsetParent = new Group();
  86. scene.add( offsetParent );
  87. // tiles
  88. const url = window.location.hash.replace( /^#/, '' ) || '../data/tileset.json';
  89. tiles = new TilesRenderer( url );
  90. tiles.onLoadModel = onLoadModel;
  91. tiles.onDisposeModel = onDisposeModel;
  92. offsetParent.add( tiles.group );
  93. onWindowResize();
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. // GUI
  96. const gui = new GUI();
  97. gui.width = 300;
  98. gui.add( params, 'orthographic' );
  99. gui.add( params, 'errorTarget' ).min( 0 ).max( 25 ).step( 1 );
  100. gui.add( params, 'shadowStrategy', { NONE, DISPLAY_ACTIVE_TILES, USE_SHADOW_CAMERA } );
  101. gui.open();
  102. // Stats
  103. stats = new Stats();
  104. stats.showPanel( 0 );
  105. document.body.appendChild( stats.dom );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. camera.updateProjectionMatrix();
  112. updateOrthoCamera();
  113. }
  114. function updateOrthoCamera() {
  115. orthoCamera.position.copy( camera.position );
  116. orthoCamera.rotation.copy( camera.rotation );
  117. const scale = camera.position.distanceTo( controls.target ) / 2.0;
  118. const aspect = window.innerWidth / window.innerHeight;
  119. orthoCamera.left = - aspect * scale;
  120. orthoCamera.right = aspect * scale;
  121. orthoCamera.bottom = - scale;
  122. orthoCamera.top = scale;
  123. orthoCamera.near = camera.near;
  124. orthoCamera.far = camera.far;
  125. orthoCamera.updateProjectionMatrix();
  126. }
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. tiles.errorTarget = params.errorTarget;
  130. switch ( parseFloat( params.shadowStrategy ) ) {
  131. case NONE:
  132. tiles.displayActiveTiles = false;
  133. tiles.autoDisableRendererCulling = true;
  134. tiles.deleteCamera( dirLight.shadow.camera );
  135. break;
  136. case DISPLAY_ACTIVE_TILES:
  137. tiles.displayActiveTiles = true;
  138. tiles.autoDisableRendererCulling = false;
  139. tiles.deleteCamera( dirLight.shadow.camera );
  140. break;
  141. case USE_SHADOW_CAMERA:
  142. tiles.displayActiveTiles = false;
  143. tiles.autoDisableRendererCulling = false;
  144. tiles.setCamera( dirLight.shadow.camera );
  145. tiles.setResolution( dirLight.shadow.camera, dirLight.shadow.mapSize );
  146. break;
  147. }
  148. if ( params.orthographic ) {
  149. tiles.deleteCamera( camera );
  150. tiles.setCamera( orthoCamera );
  151. tiles.setResolutionFromRenderer( orthoCamera, renderer );
  152. } else {
  153. tiles.deleteCamera( orthoCamera );
  154. tiles.setCamera( camera );
  155. tiles.setResolutionFromRenderer( camera, renderer );
  156. }
  157. offsetParent.rotation.set( 0, 0, 0 );
  158. if ( params.up === '-Z' ) {
  159. offsetParent.rotation.x = Math.PI / 2;
  160. }
  161. offsetParent.updateMatrixWorld( true );
  162. // update tiles center
  163. if ( tiles.getBounds( box ) ) {
  164. box.getCenter( tiles.group.position );
  165. tiles.group.position.multiplyScalar( - 1 );
  166. } else if ( tiles.getBoundingSphere( sphere ) ) {
  167. tiles.group.position.copy( sphere.center );
  168. tiles.group.position.multiplyScalar( - 1 );
  169. }
  170. // update tiles
  171. window.tiles = tiles;
  172. camera.updateMatrixWorld();
  173. orthoCamera.updateMatrixWorld();
  174. tiles.update();
  175. render();
  176. stats.update();
  177. }
  178. function render() {
  179. updateOrthoCamera();
  180. renderer.render( scene, params.orthographic ? orthoCamera : camera );
  181. }