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- import { I3DMLoader } from '../src/index.js';
- import {
- Scene,
- DirectionalLight,
- AmbientLight,
- WebGLRenderer,
- PerspectiveCamera,
- sRGBEncoding,
- PCFSoftShadowMap,
- Vector3,
- Quaternion,
- Matrix4,
- } from 'three';
- import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
- let camera, controls, scene, renderer;
- let dirLight;
- init();
- animate();
- function init() {
- scene = new Scene();
- // primary camera view
- renderer = new WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x151c1f );
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = PCFSoftShadowMap;
- renderer.outputEncoding = sRGBEncoding;
- document.body.appendChild( renderer.domElement );
- camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
- camera.position.set( 100, 100, 100 );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.screenSpacePanning = false;
- controls.minDistance = 1;
- controls.maxDistance = 2000;
- // lights
- dirLight = new DirectionalLight( 0xffffff, 1.25 );
- dirLight.position.set( 1, 2, 3 ).multiplyScalar( 40 );
- dirLight.castShadow = true;
- dirLight.shadow.bias = - 0.01;
- dirLight.shadow.mapSize.setScalar( 2048 );
- const shadowCam = dirLight.shadow.camera;
- shadowCam.left = - 200;
- shadowCam.bottom = - 200;
- shadowCam.right = 200;
- shadowCam.top = 200;
- shadowCam.updateProjectionMatrix();
- scene.add( dirLight );
- const ambLight = new AmbientLight( 0xffffff, 0.05 );
- scene.add( ambLight );
- new I3DMLoader()
- .load( 'https://raw.githubusercontent.com/CesiumGS/3d-tiles-samples/main/1.0/TilesetWithTreeBillboards/tree.i3dm' )
- .then( res => {
- let instance = null;
- res.scene.traverse( c => {
- if ( ! instance && c.isInstancedMesh ) {
- instance = c;
- }
- } );
- if ( instance ) {
- res.scene.updateMatrixWorld( true );
- const pos = new Vector3();
- const quat = new Quaternion();
- const sca = new Vector3();
- const mat = new Matrix4();
- const averagePos = new Vector3();
- for ( let i = 0, l = instance.count; i < l; i ++ ) {
- instance.getMatrixAt( i, mat );
- mat.premultiply( instance.matrixWorld );
- mat.decompose( pos, quat, sca );
- averagePos.add( pos );
- }
- averagePos.divideScalar( instance.count );
- controls.target.copy( averagePos );
- camera.position.add( averagePos );
- controls.update();
- }
- console.log( res );
- scene.add( res.scene );
- } );
- onWindowResize();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.updateProjectionMatrix();
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
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