FlyOrbitControls.js 5.8 KB

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  1. import { Clock, Vector3, Vector4 } from 'three';
  2. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  3. const changeEvent = { type: 'fly-change' };
  4. const startEvent = { type: 'fly-start' };
  5. const endEvent = { type: 'fly-end' };
  6. const tempVector = new Vector4( 0, 0, 0, 0 );
  7. export class FlyOrbitControls extends OrbitControls {
  8. constructor( camera, domElement ) {
  9. // Disable use of shift key so we can use it for acceleration
  10. const disableShiftKeyCallback = e => {
  11. if ( this.enabled ) {
  12. Object.defineProperty( e, 'shiftKey', { get() {
  13. return false;
  14. } } );
  15. }
  16. };
  17. domElement.addEventListener( 'pointerdown', disableShiftKeyCallback );
  18. super( camera, domElement );
  19. this.enableKeys = false;
  20. this.enableFlight = true;
  21. this.baseSpeed = 1;
  22. this.fastSpeed = 4;
  23. this.forwardKey = 'w';
  24. this.backKey = 's';
  25. this.leftKey = 'a';
  26. this.rightKey = 'd';
  27. this.upKey = 'q';
  28. this.downKey = 'e';
  29. this.fastKey = 'shift';
  30. let fastHeld = false;
  31. let forwardHeld = false;
  32. let backHeld = false;
  33. let leftHeld = false;
  34. let rightHeld = false;
  35. let upHeld = false;
  36. let downHeld = false;
  37. let originalDistance = 0;
  38. let originalMinDistance = 0;
  39. let originalMaxDistance = 0;
  40. let rafHandle = - 1;
  41. const originalTarget = new Vector3();
  42. const clock = new Clock();
  43. const endFlight = () => {
  44. if ( rafHandle !== - 1 ) {
  45. // cancel the animation playing
  46. cancelAnimationFrame( rafHandle );
  47. rafHandle = - 1;
  48. // store the original distances for the controls
  49. this.minDistance = originalMinDistance;
  50. this.maxDistance = originalMaxDistance;
  51. const targetDistance = Math.min( originalDistance, camera.position.distanceTo( originalTarget ) );
  52. tempVector
  53. .set( 0, 0, - 1, 0 )
  54. .applyMatrix4( camera.matrixWorld );
  55. this
  56. .target
  57. .copy( camera.position )
  58. .addScaledVector( tempVector, targetDistance );
  59. this.dispatchEvent( endEvent );
  60. }
  61. };
  62. const updateFlight = () => {
  63. if ( ! this.enabled || ! this.enableFlight ) {
  64. return;
  65. }
  66. rafHandle = requestAnimationFrame( updateFlight );
  67. // get the direction
  68. tempVector.set( 0, 0, 0, 0 );
  69. if ( forwardHeld ) tempVector.z -= 1;
  70. if ( backHeld ) tempVector.z += 1;
  71. if ( leftHeld ) tempVector.x -= 1;
  72. if ( rightHeld ) tempVector.x += 1;
  73. if ( upHeld ) tempVector.y += 1;
  74. if ( downHeld ) tempVector.y -= 1;
  75. tempVector.applyMatrix4( camera.matrixWorld );
  76. // apply the movement
  77. const delta = 60 * clock.getDelta();
  78. const speed = fastHeld ? this.fastSpeed : this.baseSpeed;
  79. camera
  80. .position
  81. .addScaledVector( tempVector, speed * delta );
  82. this
  83. .target
  84. .addScaledVector( tempVector, speed * delta );
  85. this.dispatchEvent( changeEvent );
  86. };
  87. const keyDownCallback = e => {
  88. const key = e.key.toLowerCase();
  89. if ( rafHandle === - 1 ) {
  90. originalMaxDistance = this.maxDistance;
  91. originalMinDistance = this.minDistance;
  92. originalDistance = camera.position.distanceTo( this.target );
  93. originalTarget.copy( this.target );
  94. }
  95. switch ( key ) {
  96. case this.forwardKey:
  97. forwardHeld = true;
  98. break;
  99. case this.backKey:
  100. backHeld = true;
  101. break;
  102. case this.leftKey:
  103. leftHeld = true;
  104. break;
  105. case this.rightKey:
  106. rightHeld = true;
  107. break;
  108. case this.upKey:
  109. upHeld = true;
  110. break;
  111. case this.downKey:
  112. downHeld = true;
  113. break;
  114. case this.fastKey:
  115. fastHeld = true;
  116. break;
  117. }
  118. switch ( key ) {
  119. case this.fastKey:
  120. case this.forwardKey:
  121. case this.backKey:
  122. case this.leftKey:
  123. case this.rightKey:
  124. case this.upKey:
  125. case this.downKey:
  126. e.stopPropagation();
  127. e.preventDefault();
  128. }
  129. if ( forwardHeld || backHeld || leftHeld || rightHeld || upHeld || downHeld || fastHeld ) {
  130. this.minDistance = 0.01;
  131. this.maxDistance = 0.01;
  132. // Move the orbit target out to just in front of the camera
  133. tempVector
  134. .set( 0, 0, - 1, 0 )
  135. .applyMatrix4( camera.matrixWorld );
  136. this
  137. .target
  138. .copy( camera.position )
  139. .addScaledVector( tempVector, 0.01 );
  140. if ( rafHandle === - 1 ) {
  141. // start the flight and reset the clock
  142. this.dispatchEvent( startEvent );
  143. clock.getDelta();
  144. updateFlight();
  145. }
  146. }
  147. };
  148. const keyUpCallback = e => {
  149. const key = e.key.toLowerCase();
  150. switch ( key ) {
  151. case this.fastKey:
  152. case this.forwardKey:
  153. case this.backKey:
  154. case this.leftKey:
  155. case this.rightKey:
  156. case this.upKey:
  157. case this.downKey:
  158. e.stopPropagation();
  159. e.preventDefault();
  160. }
  161. switch ( key ) {
  162. case this.forwardKey:
  163. forwardHeld = false;
  164. break;
  165. case this.backKey:
  166. backHeld = false;
  167. break;
  168. case this.leftKey:
  169. leftHeld = false;
  170. break;
  171. case this.rightKey:
  172. rightHeld = false;
  173. break;
  174. case this.upKey:
  175. upHeld = false;
  176. break;
  177. case this.downKey:
  178. downHeld = false;
  179. break;
  180. case this.fastKey:
  181. fastHeld = false;
  182. break;
  183. }
  184. if ( ! ( forwardHeld || backHeld || leftHeld || rightHeld || upHeld || downHeld || fastHeld ) ) {
  185. endFlight();
  186. }
  187. };
  188. const blurCallback = () => {
  189. endFlight();
  190. };
  191. this.blurCallback = blurCallback;
  192. this.keyDownCallback = keyDownCallback;
  193. this.keyUpCallback = keyUpCallback;
  194. this.disableShiftKeyCallback = disableShiftKeyCallback;
  195. this.domElement.addEventListener( 'blur', blurCallback );
  196. this.domElement.addEventListener( 'keydown', keyDownCallback );
  197. this.domElement.addEventListener( 'keyup', keyUpCallback );
  198. }
  199. dispose() {
  200. super.dispose();
  201. this.domElement.removeEventListener( 'blur', this.blurCallback );
  202. this.domElement.removeEventListener( 'keydown', this.keyDownCallback );
  203. this.domElement.removeEventListener( 'keyup', this.keyUpCallback );
  204. this.domElement.removeEventListener( 'pointerdown', this.disableShiftKeyCallback );
  205. }
  206. }