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@@ -532,7 +532,17 @@ RANDOM_COLOR
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// Render every individual mesh in the scene with a random color.
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RANDOM_NODE_COLOR
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+
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+// Sets a custom color using the customDebugColor call back.
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+CUSTOM_COLOR_MODE
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+```
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+### .customDebugColor
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+
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```
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+customDebugColor: (tile: Tile, child: Object) => void
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+```
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+
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+The callback used if `debugColor` is set to `CUSTOM_COLOR_MODE`. Value default to `null` and must be explicitly set
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### .displayBoxBounds
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