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@@ -4,6 +4,19 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+## Unreleased
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+### Changed
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+- DebugTilesRenderer: "RANDOM_COLOR" debug colors are now consistent between flag toggles.
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+- DebugTilesRenderer: "MeshStandardMaterial" is now used instead of "MeshBasicMaterial" for debugging.
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+
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+### Added
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+- DebugTilesRenderer: "RANDOM_NODE_COLOR" visualization setting.
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+- Names for various tile objects.
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+
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+### TODO
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+- priority callback update (again)
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+- change tiles renderer color to use callback
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+
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## [0.3.1] - 2021-07-28
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### Fixed
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- Case where tiles that were outside of the camera frustum would be loaded with a higher priority.
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