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@@ -126,12 +126,37 @@ Verify only tiles in view of both cameras frustums are displayed in the third pe
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### Verify that raycasting works as expected
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-TODO
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+#### steps
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+
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+1. Open the kitchen sink example.
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+1. Enable raycasting.
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+1. Hover over the surface of the terrain.
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+
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+#### expected
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+
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+Verify the hit marker is on the point under the mouse and that the normal lines up with the surface.
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### Verify that raycasting works as expected with maxDepth = 0
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-TODO
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+#### steps
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+
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+1. Open the kitchen sink example.
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+1. Enable raycasting.
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+1. Set max depth option to 0.
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+1. Hover over the surface of the terrain.
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+
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+#### expected
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+
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+Verify the hit marker is on the point under the mouse and that the normal lines up with the surface.
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### Verify debug bounds display when displayBoxBounds = true
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-TODO
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+#### steps
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+
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+1. Open the kitchen sink example.
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+1. Enable display box bounds option.
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+1. Move the camera around and zoom in and out.
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+
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+#### expected
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+
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+Verify the boxes change with the level of detail of the terrain.
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