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@@ -49,24 +49,24 @@ function renderLoop() {
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## TilesRenderer
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-### .group
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-
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-```js
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-group : Group
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-```
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-
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### .errorTarget
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```js
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errorTarget = 6 : Number
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```
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+The target screenspace error in pixels to target when updating the geometry. Tiles will not render if they have below this level of screenspace error.
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+
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### .errorThreshold
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```js
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errorThreshold = Infinity : Number
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```
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+Value used to compute the threshold `errorTarget * errorThreshold` above which tiles will not render. This is used to enable traversal to skip loading and rendering parent tiles far from the cameras current screenspace error requirement.
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+
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+If `errorThreshold` is set to `Infinity` then all parent tiles will be loaded and rendered. If it's set to `0` then no parent tiles will render and only the tiles that are being rendered will be loaded.
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+
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### .maxDepth
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```js
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@@ -103,6 +103,15 @@ parseQueue = new PriorityQueue : PriorityQueue
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_NOTE: This cannot be modified once [update](#update) is called for the first time._
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+
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+### .group
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+
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+```js
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+group : Group
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+```
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+
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+The container group for the 3d tiles. Add this to the three.js scene in order to render it.
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+
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### .constructor
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```js
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