Procházet zdrojové kódy

Fix flipped logic applying the autoDisableRendererCulling param

It was enabling ThreeJS renderer culling rather than disabling it.
Also fixed the traversal when dynamically toggling the param.
Jason Johnston před 3 roky
rodič
revize
9914f4583f
1 změnil soubory, kde provedl 3 přidání a 7 odebrání
  1. 3 7
      src/three/TilesRenderer.js

+ 3 - 7
src/three/TilesRenderer.js

@@ -51,13 +51,9 @@ export class TilesRenderer extends TilesRendererBase {
 		if ( this._autoDisableRendererCulling !== value ) {
 
 			super._autoDisableRendererCulling = value;
-			this.traverse( tile => {
+			this.forEachLoadedModel( ( scene ) => {
 
-				if ( tile.scene ) {
-
-					updateFrustumCulled( tile.scene, value );
-
-				}
+				updateFrustumCulled( scene, ! value );
 
 			} );
 
@@ -673,7 +669,7 @@ export class TilesRenderer extends TilesRendererBase {
 				c[ INITIAL_FRUSTUM_CULLED ] = c.frustumCulled;
 
 			} );
-			updateFrustumCulled( scene, this.autoDisableRendererCulling );
+			updateFrustumCulled( scene, ! this.autoDisableRendererCulling );
 
 			cached.scene = scene;