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@@ -159,13 +159,13 @@ Verify only tiles in view of both cameras frustums are displayed in the third pe
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Verify the hit marker is on the point under the mouse and that the normal lines up with the surface.
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Verify the hit marker is on the point under the mouse and that the normal lines up with the surface.
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-## Verify that raycasting works as expected with maxDepth = 0
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+## Verify that raycasting works as expected with just root
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#### steps
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#### steps
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1. Open the kitchen sink example.
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1. Open the kitchen sink example.
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1. Enable raycasting.
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1. Enable raycasting.
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-1. Set max depth option to 0.
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+1. Set max depth option to 1.
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1. Hover over the surface of the terrain.
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1. Hover over the surface of the terrain.
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1. Repeat with firstHitOnly = false.
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1. Repeat with firstHitOnly = false.
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