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@@ -3,7 +3,7 @@ import { getIndexedRandomColor } from './utilities.js';
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import { TilesRenderer } from './TilesRenderer.js';
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import { SphereHelper } from './SphereHelper.js';
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-export const ORIGINAL_MATERIAL = Symbol( 'ORIGINAL_MATERIAL' );
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+const ORIGINAL_MATERIAL = Symbol( 'ORIGINAL_MATERIAL' );
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const HAS_RANDOM_COLOR = Symbol( 'HAS_RANDOM_COLOR' );
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function emptyRaycast() {}
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@@ -250,8 +250,7 @@ export class DebugTilesRenderer extends TilesRenderer {
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case DEPTH: {
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const val = tile.__depth / maxDepth;
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- /** map higher depth values to red, lower to green, lerping by hue */
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- c.material.color.setHSL( MathUtils.mapLinear( val, 0, 1, 0.9, 0.1 ), 1, 0.5 );
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+ c.material.color.setRGB( val, val, val );
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break;
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}
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@@ -271,7 +270,7 @@ export class DebugTilesRenderer extends TilesRenderer {
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} else {
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- /** map higher error values to red, lower to green, lerping by hue */
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+ // map higher depth values to red, lower to green, lerping by hue
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c.material.color.setHSL( MathUtils.mapLinear( val, 0, 1, 0.43, 0 ), 1, 0.5 );
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}
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