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@@ -90,9 +90,8 @@ export function raycastTraverseFirstHit( root, group, activeTiles, raycaster ) {
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if ( _ray.intersectBox( boundingBox, _vec ) ) {
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// account for tile scale
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- let invScale;
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_vec2.setFromMatrixScale( _mat );
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- invScale = _vec2.x;
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+ const invScale = _vec2.x;
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if ( Math.abs( Math.max( _vec2.x - _vec2.y, _vec2.x - _vec2.z ) ) > 1e-6 ) {
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@@ -101,7 +100,7 @@ export function raycastTraverseFirstHit( root, group, activeTiles, raycaster ) {
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}
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// if we intersect the box save the distance to the tile bounds
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- let data = {
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+ const data = {
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distance: Infinity,
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tile: null
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};
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