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@@ -200,3 +200,27 @@ Verify the boxes change with the level of detail of the terrain.
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#### expected
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#### expected
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Verify the display does not change and the tiles to not disappear while parent tiles load.
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Verify the display does not change and the tiles to not disappear while parent tiles load.
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+
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+## Verify the renderer does not repeatedly try to download a failed tileset.json
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+
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+#### steps
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+
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+1. Open the kitchen sink example.
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+1. Set the location hash to `#./non/existing/tileset.json` to load a different tileset.
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+
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+#### expected
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+
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+Verify that an error is logged stating that the tileset could not be found just once.
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+
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+## Verify that failing to load a parent tile does not prevent child tiles from loading
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+
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+#### steps
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+
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+1. Temporarily rename the root b3dm file the provided example tileset.
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+1. Open the kitchen sink example.
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+1. Set the error threshold as high as it goes.
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+1. Click rebuild.
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+
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+#### expected
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+
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+Verify an error is logged stating that the root tile content could not be loaded, that the stats state that is 1 tile that failed, that "downloads" and "parsing" eventually settle to 0, and that child tiles continue to render.
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