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@@ -262,7 +262,7 @@ DISTANCE
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DEPTH
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// Render the depth of the tile relative to the nearest rendered parent
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-// as black to white with maxDepth being the maximum value.
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+// as black to white with maxDebugDepth being the maximum value.
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RELATIVE_DEPTH
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// Render leaf nodes as white and parent nodes as black.
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@@ -294,7 +294,7 @@ Display wireframe bounding boxes from the tiles `boundingVolume.sphere` (or deri
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maxDebugDepth = - 1 : Number
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```
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-TODO
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+The depth value that represents white when rendering with `DEPTH` or `RELATIVE_DEPTH` [colorMode](#colorMode). If `maxDebugDepth` is `-1` then the maximum depth of the tileset is used.
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### .maxDebugError
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@@ -302,7 +302,7 @@ TODO
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maxDebugError = - 1 : Number
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```
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-TODO
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+The error value that represents white when rendering with `GEOMETRIC_ERROR` [colorMode](#colorMode). If `maxDebugError` is `-1` then the maximum geometric error in the tileset is used.
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### .maxDebugDistance
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@@ -310,7 +310,7 @@ TODO
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maxDebugDistance = - 1 : Number
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```
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-TODO
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+The distance value that represents white when rendering with `DISTANCE` [colorMode](#colorMode). If `maxDebugDistance` is `-1` then the radius of the tileset is used.
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## PriorityQueue
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