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@@ -1,4 +1,4 @@
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-import { TilesRenderer } from '../base/TilesRenderer.js';
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+import { TilesRendererBase } from '../base/TilesRendererBase.js';
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import { ThreeB3DMLoader } from './ThreeB3DMLoader.js';
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import { TilesGroup } from './TilesGroup.js';
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import {
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@@ -12,8 +12,7 @@ import {
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Box3Helper,
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Quaternion,
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Frustum,
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- Ray,
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- Mesh
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+ Ray
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} from 'three';
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const DEG2RAD = MathUtils.DEG2RAD;
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@@ -27,9 +26,9 @@ const vecZ = new Vector3();
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const ray = new Ray();
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const _sphere = new Sphere();
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-function emptyRaycast () {};
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+function emptyRaycast() {}
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-class ThreeTilesRenderer extends TilesRenderer {
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+class ThreeTilesRenderer extends TilesRendererBase {
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get displayBounds() {
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