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@@ -159,13 +159,13 @@ Verify only tiles in view of both cameras frustums are displayed in the third pe
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Verify the hit marker is on the point under the mouse and that the normal lines up with the surface.
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-## Verify that raycasting works as expected with maxDepth = 0
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+## Verify that raycasting works as expected with just root
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#### steps
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1. Open the kitchen sink example.
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1. Enable raycasting.
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-1. Set max depth option to 0.
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+1. Set max depth option to 1.
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1. Hover over the surface of the terrain.
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1. Repeat with firstHitOnly = false.
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@@ -216,7 +216,7 @@ Verify that an error is logged stating that the tileset could not be found just
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#### steps
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-1. Open the kitchen sink example with the no root content tileset by navigating [here](https://nasa-ammos.github.io/3DTilesRendererJS/example/bundle/#../data/tileset-no-root-content.json).
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+1. Open the kitchen sink example with the no root content tileset by navigating [here](https://nasa-ammos.github.io/3DTilesRendererJS/example/bundle/#../data/tileset-broken-root-content.json).
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1. Set the error threshold as high as it goes.
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1. Click rebuild.
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@@ -268,6 +268,7 @@ Verify no errors are logged.
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1. Click "rebuild".
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1. Wait for the tileset to completely load.
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1. Switch to "DEFAULT" display.
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+1. Click "rebuild".
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#### expected
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