1234567891011 |
- uniform sampler2D colorTexture;
- uniform sampler2D silhouetteTexture;
- varying vec2 v_textureCoordinates;
- void main(void)
- {
- vec4 silhouetteColor = texture2D(silhouetteTexture, v_textureCoordinates);
- vec4 color = texture2D(colorTexture, v_textureCoordinates);
- gl_FragColor = mix(color, silhouetteColor, silhouetteColor.a);
- }
|