- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D u_depthTexture;\n\
- varying vec2 v_textureCoordinates;\n\
- void main()\n\
- {\n\
- gl_FragColor = czm_packDepth(texture2D(u_depthTexture, v_textureCoordinates).r);\n\
- }\n\
- ";
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