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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D depthTexture;\n\
- varying vec2 v_textureCoordinates;\n\
- void main(void)\n\
- {\n\
- float depth = czm_readDepth(depthTexture, v_textureCoordinates);\n\
- gl_FragColor = vec4(vec3(depth), 1.0);\n\
- }\n\
- ";
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