12345678910111213141516 |
- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D colorTexture;\n\
- uniform float contrast;\n\
- uniform float brightness;\n\
- varying vec2 v_textureCoordinates;\n\
- void main(void)\n\
- {\n\
- vec3 sceneColor = texture2D(colorTexture, v_textureCoordinates).xyz;\n\
- sceneColor = czm_RGBToHSB(sceneColor);\n\
- sceneColor.z += brightness;\n\
- sceneColor = czm_HSBToRGB(sceneColor);\n\
- float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast));\n\
- sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5);\n\
- gl_FragColor = vec4(sceneColor, 1.0);\n\
- }\n\
- ";
|