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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D colorTexture;\n\
- uniform float brightness;\n\
- varying vec2 v_textureCoordinates;\n\
- void main(void)\n\
- {\n\
- vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;\n\
- vec3 target = vec3(0.0);\n\
- gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);\n\
- }\n\
- ";
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