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- uniform sampler2D colorTexture;
- uniform float brightness;
- varying vec2 v_textureCoordinates;
- void main(void)
- {
- vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;
- vec3 target = vec3(0.0);
- gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);
- }
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