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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D colorTexture;\n\
- uniform sampler2D bloomTexture;\n\
- uniform bool glowOnly;\n\
- varying vec2 v_textureCoordinates;\n\
- void main(void)\n\
- {\n\
- vec4 color = texture2D(colorTexture, v_textureCoordinates);\n\
- #ifdef CZM_SELECTED_FEATURE\n\
- if (czm_selected()) {\n\
- gl_FragColor = color;\n\
- return;\n\
- }\n\
- #endif\n\
- vec4 bloom = texture2D(bloomTexture, v_textureCoordinates);\n\
- gl_FragColor = glowOnly ? bloom : bloom + color;\n\
- }\n\
- ";
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