AmbientOcclusionModulate.js 475 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "uniform sampler2D colorTexture;\n\
  3. uniform sampler2D ambientOcclusionTexture;\n\
  4. uniform bool ambientOcclusionOnly;\n\
  5. varying vec2 v_textureCoordinates;\n\
  6. void main(void)\n\
  7. {\n\
  8. vec3 color = texture2D(colorTexture, v_textureCoordinates).rgb;\n\
  9. vec3 ao = texture2D(ambientOcclusionTexture, v_textureCoordinates).rgb;\n\
  10. gl_FragColor.rgb = ambientOcclusionOnly ? ao : ao * color;\n\
  11. }\n\
  12. ";