123456789101112 |
- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D colorTexture;\n\
- uniform sampler2D ambientOcclusionTexture;\n\
- uniform bool ambientOcclusionOnly;\n\
- varying vec2 v_textureCoordinates;\n\
- void main(void)\n\
- {\n\
- vec3 color = texture2D(colorTexture, v_textureCoordinates).rgb;\n\
- vec3 ao = texture2D(ambientOcclusionTexture, v_textureCoordinates).rgb;\n\
- gl_FragColor.rgb = ambientOcclusionOnly ? ao : ao * color;\n\
- }\n\
- ";
|