PolylineFS.js 561 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "#ifdef VECTOR_TILE\n\
  3. uniform vec4 u_highlightColor;\n\
  4. #endif\n\
  5. varying vec2 v_st;\n\
  6. void main()\n\
  7. {\n\
  8. czm_materialInput materialInput;\n\
  9. materialInput.s = v_st.s;\n\
  10. materialInput.st = v_st;\n\
  11. materialInput.str = vec3(v_st, 0.0);\n\
  12. czm_material material = czm_getMaterial(materialInput);\n\
  13. gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
  14. #ifdef VECTOR_TILE\n\
  15. gl_FragColor *= u_highlightColor;\n\
  16. #endif\n\
  17. czm_writeLogDepth();\n\
  18. }\n\
  19. ";