RimLightingMaterial.js 684 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "uniform vec4 color;\n\
  3. uniform vec4 rimColor;\n\
  4. uniform float width;\n\
  5. czm_material czm_getMaterial(czm_materialInput materialInput)\n\
  6. {\n\
  7. czm_material material = czm_getDefaultMaterial(materialInput);\n\
  8. float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\
  9. float s = smoothstep(1.0 - width, 1.0, d);\n\
  10. vec4 outColor = czm_gammaCorrect(color);\n\
  11. vec4 outRimColor = czm_gammaCorrect(rimColor);\n\
  12. material.diffuse = outColor.rgb;\n\
  13. material.emission = outRimColor.rgb * s;\n\
  14. material.alpha = mix(outColor.a, outRimColor.a, s);\n\
  15. return material;\n\
  16. }\n\
  17. ";