ElevationContourMaterial.js 951 B

12345678910111213141516171819202122232425
  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "#ifdef GL_OES_standard_derivatives\n\
  3. #extension GL_OES_standard_derivatives : enable\n\
  4. #endif\n\
  5. uniform vec4 color;\n\
  6. uniform float spacing;\n\
  7. uniform float width;\n\
  8. czm_material czm_getMaterial(czm_materialInput materialInput)\n\
  9. {\n\
  10. czm_material material = czm_getDefaultMaterial(materialInput);\n\
  11. float distanceToContour = mod(materialInput.height, spacing);\n\
  12. #ifdef GL_OES_standard_derivatives\n\
  13. float dxc = abs(dFdx(materialInput.height));\n\
  14. float dyc = abs(dFdy(materialInput.height));\n\
  15. float dF = max(dxc, dyc) * czm_pixelRatio * width;\n\
  16. float alpha = (distanceToContour < dF) ? 1.0 : 0.0;\n\
  17. #else\n\
  18. float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0;\n\
  19. #endif\n\
  20. vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha));\n\
  21. material.diffuse = outColor.rgb;\n\
  22. material.alpha = outColor.a;\n\
  23. return material;\n\
  24. }\n\
  25. ";