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- varying vec4 positionEC;
- void main()
- {
- vec3 direction = normalize(positionEC.xyz);
- czm_ray ray = czm_ray(vec3(0.0), direction);
- vec3 ellipsoid_center = czm_view[3].xyz;
- czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii);
- if (!czm_isEmpty(intersection))
- {
- gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
- }
- else
- {
- discard;
- }
- czm_writeLogDepth();
- }
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