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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D u_floatTexture;\n\
- void main()\n\
- {\n\
- float actual = texture2D(u_floatTexture, vec2(0.5, 0.5)).r;\n\
- float expected = 123456.0;\n\
- gl_FragColor = vec4(abs(actual - expected), 0.0, 0.0, 1.0);\n\
- }\n\
- ";
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