CheckFloatTexturePrecisionFS.glsl 210 B

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  1. uniform sampler2D u_floatTexture;
  2. void main()
  3. {
  4. float actual = texture2D(u_floatTexture, vec2(0.5, 0.5)).r;
  5. float expected = 123456.0;
  6. gl_FragColor = vec4(abs(actual - expected), 0.0, 0.0, 1.0);
  7. }