writeDepthClampedToFarPlane.js 322 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "#ifndef LOG_DEPTH\n\
  3. varying float v_WindowZ;\n\
  4. #endif\n\
  5. void czm_writeDepthClampedToFarPlane()\n\
  6. {\n\
  7. #if defined(GL_EXT_frag_depth) && !defined(LOG_DEPTH)\n\
  8. gl_FragDepthEXT = min(v_WindowZ * gl_FragCoord.w, 1.0);\n\
  9. #endif\n\
  10. }\n\
  11. ";