translucentPhong.js 849 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "vec4 czm_translucentPhong(vec3 toEye, czm_material material)\n\
  3. {\n\
  4. float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal);\n\
  5. if (czm_sceneMode == czm_sceneMode3D) {\n\
  6. diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal);\n\
  7. }\n\
  8. diffuse = clamp(diffuse, 0.0, 1.0);\n\
  9. float specular = czm_getSpecular(czm_sunDirectionEC, toEye, material.normal, material.shininess);\n\
  10. specular += czm_getSpecular(czm_moonDirectionEC, toEye, material.normal, material.shininess);\n\
  11. vec3 materialDiffuse = material.diffuse * 0.5;\n\
  12. vec3 ambient = materialDiffuse;\n\
  13. vec3 color = ambient + material.emission;\n\
  14. color += materialDiffuse * diffuse;\n\
  15. color += material.specular * specular;\n\
  16. return vec4(color, material.alpha);\n\
  17. }\n\
  18. ";