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- //This file is automatically rebuilt by the Cesium build process.
- export default "float czm_sampleShadowMap(samplerCube shadowMap, vec3 d)\n\
- {\n\
- return czm_unpackDepth(textureCube(shadowMap, d));\n\
- }\n\
- float czm_sampleShadowMap(sampler2D shadowMap, vec2 uv)\n\
- {\n\
- #ifdef USE_SHADOW_DEPTH_TEXTURE\n\
- return texture2D(shadowMap, uv).r;\n\
- #else\n\
- return czm_unpackDepth(texture2D(shadowMap, uv));\n\
- #endif\n\
- }\n\
- float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth)\n\
- {\n\
- return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
- }\n\
- float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth)\n\
- {\n\
- return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
- }\n\
- ";
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